These interior renders look awesome! I really like how they look, especially the style.
@m_squared: I glad You like it.
A caricature of my friend rendered in cycles. Color correction in nukeX and photoshop.
well done again! Keep it up!
Interesting architecture vizes! Keep it going that way!
Some characters rendered in LuxCore. Blender used for modeling of base meshes, unwrapping etc… sculpting in zbrush, textured in painter.
Igor - syndicate agent.
FanArt of “The Devil” Raian Kure fron Kengan Asure anime
Pigs Love - artwork made for the test of hairs system in lux
made with blender only. sculpt, texture paint, grooming, and the final render done in cycles. about 20h.
Norse redheaded woman.
Blender 3.2 (sculpting, modeling, rendering), about 18mln poly for face sculpt, all scene elements with hairs - memory peak about 7,6Gb, clothing was done in MD, face textures were painted in Substance.
Some in progress screens (raw renders, ao pass, textures)
A Viego fanart (League Of Legends/Ruined King).
Blender 3.2 /cycles
more images (progress) : https://www.artstation.com/artwork/14ygP8
I’ve discovered light groups in cycles (better late than never, right?)
Ideas based on random internet images. Models are mainly real products of Euforma that I’ve made lately.
Blender 3.4a (post-prod. in darktable - sharpen, color, vignette)
No dawn for maneaters
Blender 3.4 / cycles
practice of lighting and cinematic look using blender compositor. characters modeled and sculpted in blender, texturing in SPainter.
and some wip from blender