b2przemo sketchbook

Very nice additions, love the materials and everything else!

@Craig Jones: Thank You :slight_smile:

This is my latest character, done with Blender, face sculpting and polypainting in Zbrush. Rendered as always in Cycles.



this roughness settings in HairNode work best for me.

some game assets, all done in blender.




I love these low poly models, good job!

you should really post some of these to the finished projects section :slight_smile: This is very good stuff

Corrected shader for teeth model uploaded on blend swap.


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very nice sculpting! on everything :slight_smile:

Thanks :)))
level design for platformer 2.5D game



NPC (render: Cycles)


Old project. Modeled blender, sculpted Zbrush, render Cycles, compositing Blender


blender, zbrush, mari - 16 days of work
rendered in cycles


what a great sketchbook! how did i miss to see it? wonderful works in great variety.

@doris: thanks, I love your sculpts and renders :slight_smile:

Other works recently done


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separated scenes from composition above


Personal project. Mostly Blender, head sculpted in Zbrush, cape simulated in MD, rendered in Cycles, color correction in blender.




Still waiting for something new mate :wink:

Still waiting for something new mate :wink: Primo :slight_smile:

examples of products done with blender
all rendered in cycles and color corrected in photoshop / after effects




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I’ve using cycles in my daily advertising workflow


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… blender/cycles in advertising part.3




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