I already feel sorry for asking such a simple question but I feel forced to since all the tutorials are either cryptic to me or do not cover what I’d like to know.
I have a rigged character with some actions. For example, there is the running animation. I duplicated it in the action editor and renamed it. My goal is to rotate the whole armature in this animation, so the actual object is still facing Y+ but the mesh faces and runs to the right, just like in games when you press A or D but still face forward.
I am able to set single keyframes and overwrite the others but that can’t be the way. I also doesn’t work very well.
So is there a way to apply e.g. a rotation of 90 degrees to all the keyframes of an action?
Thanks in advance, have a nice day!
-Marv