Really nice work, i would say you know how to light beautifully a scene!
Two very minor critiques: seems like there are some issues with dof? Then i guess the wooden table blurred spots are not in the original texture, saying that since you’re “advertising” a textures website
I copied the bottle model, then I applied the Decimate modifier (Unsubdivide mode) to rotate the topology 45 degrees. After that I added the Wireframe modifier. That’s it!
Really top notch work. My only nitpick is the repeating texture on the edges of the papers on the lower left, looks like every page has the same texture. But I had to really lean in to pick that one out. Amazing work as always.
Wow! Wonderful work! Can you ellaborate on how much of the finished image is pure Blender and how much is post-process (including compositor, Photoshop etc.)? How about a before and after shot?