This causes a problem because a lot of the time I select a vertex in the middle of a mesh and want to slide it along the axis of one of the four edges that intersect it, but want to do so right over the top of one of the other three connecting edges. With Edge Tune, that swaps the active edge from the one you want to the one you are proceeding over.
I will be curious to hear about your impressions of Chromoly’s script. Heck, even if you just wanted to maintain that script for the future I would be ecstatic!
you could already move off the last crossed edge and move your pointer around the geometry thats in the way without selecting anything else. then the edge will remain active and you can cross it again (mouse still pressed) some where else on the invisible “extended” edge beyond the obstructing edges
when there is no way of using 1. then now (new version) you can also slide over the imaginary extended edge and as long as your mouse is on the imaginary edge when crossing obstructing edges, then focus will remain on the active edge and not switch to the obstructing one
Just looked at Chromolys vertex slide and must say that its something quite different from EdgeTune, which is only vertex slide as a side-effect and really made for freehand drawing of edgeloops. I dont like the way mouse movement is absolute from the position you first invoke the script on and I dont see what else there is in Chromolys that could add anything to EdgeTune. Still, everyone its own…
And as far as maintaining it goes: time has to be divided over more directly fun projects (fun to me that is) and I must say Im not immediately charmed by Chromolys.
I fully agree that EdgeTune is significantly different and is good at different things. I just thought it might inspire some ideas for you. Clearly it had the opposite effect. I will try and reduce my troublesome suggestions from this point forward.
Great add-on. Since it seems that you are on a roll with coding at the moment, maybe you’ll find time to replicate a script that I used extensively when modeling in modo - Seneca Menard’s Smart Quad, here is a demo gif - http://www.indigosm.com/modo/smartQuad-StripNEW.gif
The error logs says you have multiple copies of the EgeTune script installed. Do a system wide search for “mesh_edgetune” and delete all copies that arent the one you want to keep. Do look at C:\Users\kakachiex\AppData\Roaming\Blender Foundation\Blender\2.63\scripts\addons theres one there.