Hey guys. I’ve been learning Blender for the past few days and I have a few small problems I failed to solve by Googling (or got a partial solution leaving me only a bit less green than before).
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I have a major problem with “Limit selection to visible”. I found out that it’s caused by the Clip parameters, which I changed. I’m doing a retopology on a creature so I set Clip start to 0.010 to see my edges that drown a little in the mesh (but not see through the model obviously), but now I continuously keep selecting non-visible vertices from the other side of the mesh and I keep breaking stuff. Plus I cannot select parts of the wireframe with any sort of tool. Can I both see the drowning edges AND have selection restricted to visible? That’d be great.
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My wireframe is a bit… wry. I don’t think people manually adjust every vertex to make them line up in pretty lines, but every topology image I saw has neatly flowing lines, so I’m guessing there might be an option to even them up without messing up the general positioning. Could you point me in the right direction?
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When I mirror my mesh, apply the modifier, and then want to stitch the two parts together, how should I go about it? Previously I was merging vertex by vertex in Maya, but I have a feeling that a very n00bish approach, and it also seems more cumbersome in Blender, since it asks for where to merge to everytime. Or should I just find a merge-to-center option and then proceed this way?
Thank you for your help!