Image Textures are a pain.

TextureTest.blend (537 KB)

I’ve created a simple model in order to figure out image textures. The cone is just to add perspective. As you can see if you open the blend file, the image texture shows up in the preview, and it shows fine in the UV mapping editor. But on the render, I just get a black plane.

I’ve watched a couple of youtube video tutorials and as far as I can tell, I’ve followed all the steps. Any help?

Done with 2.74 on Win7/64

Your plane material is all wrong

Your material


Should be


Note the colour of the node connections
purple --> purple
yellow --> yellow
green --> green
etc

Thanks. The floatie stuff was actually taken out when I was screwing around, but it’s not intuitive as to why sticking a diffuse shader in there suddenly makes it work. Unless the point of it is just to convert from color to BSDF?

Without the surface shader you had not defined how light is reflected off the objects surface (hence it can only be black).

Watch some cycles material tutorials


And this gives me a merge of image texture and procedural. Woohoo!