This game is still in it’s prototype phase, I regularly improve this game whenever I have the opportunity so keep updated ! ; Otherwise have fun and do not hesitate to post your comments.
####### Game Story #######
-Take control of the Siar-1X spacecraft and explore the unknown regions of space !
-You first mission is to find out what happened to the scientific-exploring team that was sent out to study a newly discovered alien life form.
-Avoid the asteroids and don’t get too close to those alien bugs !
I have tried to improve the game a bit, it’s far from perfect, all I have to do is just keep on working on it…
Improvements :
Asteroids were improved and now have a low-poly count.
A wave system for the asteroids so the longer you survive the harder the game gets.
The game has an end to it and doesn’t go on for ever.
tested the game and the engine a littlebit - the polycount of the original ice asteroid is pretty high and the engine can’t handle this adequate, so the big one is just spawned rarely, smaller asteroids are pretty lowoply icospheres and wave 1 was running at 60fps constantly. edit: seems there was a unapplied subsurf-modifier on the big one, maybe this caused the slowdown.
as you see, i’ve been pushing this a bit further. added a different spacecraft and used this model from blendswap:
re-rigged and weightpainted it and updated the game-files to a robot - modded version. regarding the robots abilities, could be nice to have a special stage with the robot where you grab items and have to place them beside shooting enemies…
updated the asteroid.blend linked in the post above - improved the mapping and finally the ugly seam is just barely noticeable. in the .blend there is a lowpoly-icosphere and a raw uv-sphere as starting points to form your custom asteroids if you want to.
for the game, just brainstorming: a solid arcade version with different asteroid - waves and maybe some enemies to shoot would be a good basement. with the normal map rendering you shared you can generate many many interesting surfaces so creating asteroids will be an interesting task. maybe you can add special stages or boss fights later. the original design with the spaceship should be available to the player and the robot maybe just a special stage. would be cool to do a simple multiplayer with robot - deathmatch in a asteroid field or something as icing on the cake, but regarding my programming skills, this is just dreaming…
Hey Hey, Nice Videos ! that is great, a robot surfing waves of asteroids
I am going to look for some extra resources and be back in 24/48 hours.
Thanks again everyone.
@solarforge: …have seen your spacecraft model on blendswap lately and i am wondering will there be a ship selection screen for the game? there are at least 3 ships now. do you have any ideas how to do the logic for it? would be cool…
SIAR-1X - a new spacecraft for the game, hope you’ll enjoy!
you can download the file at blendswap: siar1x.blend
Very,very pretty ! nice work, I can not wait to use it ; Today I will work on Asteroid-Mayhem and try to find a way to make a spaceship selector at the beginning of the game… otherwise the prettiest gets used first !
Yeah, a lot of the blends that I have put on the blendswap.com website are sort of 50%-75% finished !
All they need is some TLC put into them, as well some models will get redone from scratch, I have been putting it off for almost 2 years now… time goes by so quickly.
I would just take the ship, grab some faces, duplicate the item, and then delete the faces, edit the other duplicate, do ctrl I, then delete, now you have a ship in two pieces, repeat this like 20 times, parent a bunch of empties that add the pieces to a EMPTY, spawn in the EMPTY and delete the ship, this way the pieces can all be rigid bodies with collision etc.