Theme #554 for January 24 2014 is: Glow
Entry closes at 2100 GMT -5 or 8pm CST, Monday January 27 2014.
Theme #554 for January 24 2014 is: Glow
Entry closes at 2100 GMT -5 or 8pm CST, Monday January 27 2014.
This is not a very inspiring topic, I have no ideas of anything that would look cool.
some things that glow: radioactive materials…fireflies…ghosts…molten metal…energy weapons…certain worms…deep sea fish…spaceships…fungus…
Well, its not the most original concept out there, but I can’t come up with anything good.
Good luck everyone!
Think I bit off way more than I can chew this time. Oh well can’t improve without challenges.
Here is my try…it was a night scene at first but it didn’t look so good, so i turned it to something between day and night (thanks to light groups!)
Still far far away from being “not bad”…(and there are some obvious problems with this scene but rendering it again would take another 18 hours!)
Blender+LuxRender / pure entry
Here my try: distant glow
I have spent more time on this “simple” image than on my previous one, maybe 2x…the main issue was (and it’s also now) the atmosphere: at first i tried with Luxrender and volumetrics, then Cycles and fresnel and lastly with BI, volumetrics and a some postpro in node editor.
The terrain could be more detailed (is using a displacement map) but seems like there is some kind of bug in BI than give strange results when i increase subsurf:
Anyone know the reason?
edit: it’s better to use “correct” or “right” in my case?
For your consideration.
Not the most original concept ever, but I can’t resist terrible puns!
100% Cycles Pure Entry
I think MrKrabju and Zeealpal’s are my favorite so far
I wish i understood how indirect lighting worked… I was trying to make a set of jars that had glowing particle like things with glowy rocks in them but it wasn’t wprking at all. I turn on Indirect lighting, and some materials are emissive… but it never actually makes light from those sort of objects…
I don’t know, i’m havin trouble with this week.
My first thought was vacuum tubes glowing. It’s a tube amplifier, fancified more than a bit. Pure Blender and Cycles.
Up to this point in my learning I have not been able to make anything glow. Whenever I had a glow it was added after in paint.net.
My first thought was a little gnome with a steam punk style generator powering an incandescent light bulb, but knew I couldn’t pull it off, definitely not in a weekend. So I thought to myself to try and think like RobertT or SonnySee and tried something a bit more abstract. Then I thought about the old saying “Less is more”, threw that out the window and just went crazy with the compositor.
All blender cycles except the border added in paint.net. 4 render layers and 1000 samples.
[ATTACH=CONFIG]285296[/ATTACH]
one more underwater scene …
tests with volume shaders…2 and 1/2 hour rendertime… needs some corrections.
Modeled after last my last boarding day. It was cloudy misty and suddenly the sun came through the mist.
Pure Blender Cycles. I used the upcoming volume rendering from the current mast branch without any post processing.