Agoose, we are a team of many, in terms of MMO, we have 6 people who have been involved from start to finish on projects such as EVE, Everquest and DC Universe and we’re fully aware of the undertaking work needed to complete such a game.
Josip, second utterly condescending post from you. I was polite the first time, this time I won’t be. You have BGMC sprawled across your signature, I hope for Blender’s sake that you, someone with such a dismissive and negative attitude towards new users and new projects, are not leading a project that is trying to inspire others to create a game.
Large scale regards to the project size and it’s expectations, not the game world. So thanks for the piss taking explanation of what M stands for an MMO. Also, thanks for telling me what we already know about recreating World of Tanks or something to that level in Blender. Seeing as you have now given your irrelevant input, perhaps we can move on to the point of this post without you getting in the way? Thanks.
Perhaps I’ve gone about advertising this project to attract high end coders in the wrong sense. I seem to have posted in a forum where people with pie in the sky ideas have overflown it to the point that I am now posting this in the laughing stock section of BlenderArtists’ forum, because so far, that’s all I seem to be getting back from some members.
We’re a serious, genuine company and if it grabs your attention and you are a little unsure, then feel free to send me a PM and I will happily involve you in a group with 6,000 screaming fans who are DESPERATE for us to release this game. I’m pretty sure most other projects in this forum don’t come with the same fanbase. We’re 100% focused, know what we are doing and how to get there. We are just looking to add to the very few developers that we have.
I’ve looked at creating this game in UDK, CryEngine amongst others and I turned to Blender because it’s a fantastic engine that could really do with having a game with a multi-million user following. It’s capable, in fact, I know it’s more than capable to compete with those other engines due to it’s community as it’s always being improved upon.
The current developer sold me the idea of using Blender and we haven’t really looked back since using it. We’ve implemented Martinish’s ocean environment and shaders that can be found on this forum. I’ve tried to get in contact with him for the chance to have him work more extensively and improve that file. It’s 100% beautiful, classy and realistic and it works for what we need. In terms of who we are looking for to add to the team, I will welcome all serious applications and have you join a chat with me and the lead developer, who will just go over a few things to see if you are able to help with the project. If it’s all good, we’ll agree on having you join the team and we’ll work on completing the demo and the video (which will be shared here).
If the concept is too big for your ambition, feel free to not apply as we’re not aiming for mediocrity.
Sorry if it’s rude or blunt, but it seems that bluntness and rudeness is the only thing that passes as credibility around here, above cases in point.
Thanks for taking the time to read