I did a retopo and baked the AO + normals maps, then loaded them in Cycles.
Each stone is now around 200 polys.
I Worked on lightning and compositing.
Here a first render
and another one, with changes in lightning and compositing.
Still some details before final image (grass, sky ā¦).
Would ask a lot of questions, I donāt know where to start.
For example, the normal maps in cycles are not like in internal. Theyāre like soften and donāt deliver all the details like in internal. I feel like i sculpted for nothingā¦
May be itās my node set up.
Well, any advices or comments are appreciated.
Well, wishing to finish these 2 projects before 2017, as i work on my spare time on them and have some other blends i work on.
Like this Leica i modeled last week from photos too.
Still experimenting with the procedural metal and fabric.
The image on the fabric is uv mapped but the fiber is procedural.
And i setup the compositing and render layers.
I added some effects for fun and they are a little blt exagerated here.
The shader is a variation on the same nodes.
Images are better than words. Iād just say all is still under construction and is made 100% inside blender.
Nurbs, edge, curve, modifiers modeling + procedural shaders (principle and āclassic nodesā) + Cycles + Filmic + compositing.
I opted for a night ambiance, using a night HDRI.
Iām currently finishing the detail modeling of wheels mechanic + engine for the final render.
May i will rig it also.
Iāve updated some modeling, and proportions.
Made some wireframes screenshots.
Not easy because a lack of precise references.
I think everything is in place, i can now finish the last detailing pass.
Then willc come the front wheels mechanic part.
It wonāt be 100 % accurate, but i want something consistent and coherent and riggable mechanics.
Iāve also worked the shaders, all procedural andincluding some Principle BSDF ones, lighting + rendering.
16 square samples, 1 HDRI, filmic, denoiser + a bit of compositing.
Hello
Iām having a bit of fun with rigging.
For now itās just preparation and studying constraints.
It was a bit struggling to get the piston inclined at 45Ā°, as all tutorial are aligned vertically or horizontally.
I had to find the right rotation for empties and also put the right paramemter on local (head piston).
Well, it finally works.
Iām not sure iāll use thepiston rig on the car, because it is not visible and hidden inside the engine.
Just for the challenge
Aside that iāve set up the wheels rig.
All seems to work fine, i can finalize detail modeling of wheel mechanic now. Piston Rig Wheel rig
I took a little afternoon break with the mechanic to make this little house. House modeling
Thaāts not really low poly + bevel modifier, from reference image.
I will leave it as it for now and finish the car.
If Iām not mistaken your original roughing out of the engine was for a Cosworth V8 (I recognise that head design from my teen years) but now youāre using a BRM. Did they make variants of this car with different engines?
By the way, about your wheel rig: it generally looks good, but I noticed that it doesnāt appear model the movement of the anti-roll bar. You seem to have that moving as part of the lower wishbone, whereas in reality itās a torsion bar that is locked to the chassis in the middle, and twists at each end.
wow ! i didnāt mentioned it and thought nobody would notice about the engines.
Youāre right, I started a cosworth, then realized it was a brm insideā¦ lol !!
Thatās why you see a coswroth at first.
Youāre probably right about the anti-roll bar and the rest.
Iām a noob in mechanics and doing it only with photos from internet, and i donāt know personnaly names, etc, and how it works in details.
I try my best, but i dont find clear explanation of the mechanism, like blueprint designs or something like that.
Photos from internet always hide some part of the stuff.
And thatās also the reason why it takes so long to finish, i wait to be sure of what i do to make a coherent mechanism, even if not 100 % accurate.
Also, i donāt have chassis, for the same reason, i didnāt find reference of it, and taking other models always bring problems in cascad.
Itās true that to have a chassis would help me to place pieces more accurately and join the wheel to the ābodyā of the car.
Again, iām not used in car in real life, and donāt even have one, and this is my first car modeling.
Any comments or help is welcome.
Not easy to find the same model.
The car is a 1967 model, and during the season they change things on the car.
Then you donāt have 2 references that are identical.