This might be what you were told by some author or lecturer, however it is simply not true.
Yes it is true. This teached me 14 years of experience and own mistakes with GUI design for my games and apps. I don`t need a book nor somebody to think for me to know that RMB select is nonsense while all other apps uses LMB select.
If this were true, Blender would be unusable.
It partially is indeed unusable. There are hidden tools where you simply have no clue that they exists. And it is slow and complicated to use in more than one area. Unwrap twice to get the conformal result? Please …
Even the most experienced UI designers will have no experience of developing for anything like Blender. It’s a largely untouched field. UI designers do games, websites, general software (Office et al) and little else. Blender does not fit into any of those categories. Their experience will not translate directly into something useful.
Oh, so Max, Maya, Cine, etc. did get their UI out of the blue? I see …
And again, there are some general GUI design principles that applies to all GUIs. One of the most common principles is KISS. Keep it stupid simple. I wouldn
t call it simple to have hidden tools and workflows where you need to write down a list of commands because it is too much to remember, while you need one mouse click for the same task in another software.
Another is consistency. Not radiobutton here, and regular buttons there, RMB select here, LMB select there, a standard value of 1 here, and a standard value of 100 there for a similar object, and so on. For the other points watch the videos from Andrew. You might learn the one or another thing.
So you will willingly divert precious development time for a UI that you don’t even know will work? How does that make any sense? Development time is precious, and should only fix what is broken. The UI is not broken. Ubly - yes. Broken, no.
I see so many flaws, its a shame not to fix them. It
s not just ugly. It slows down the workflow, makes the work complicated, and scares away generations of new users. And in that regard it IS broken and not working. It can just get better.
The ribbon GUI attempt is a proven and working concept in many other softwares. It may not be the best attempt, but it works. And is better than what we currently have.
Why oh why have so many people fallen under Andrew Price’s spell? He is selling eye candy, that’s all. I like eye candy too, but I would rather have volumetrics in Cycles than shiny buttons.
To your surprise, you can have both! The development at Cycles can still continue. But while Cycles still renders without Volumetrics, you will scare away tons of users every day with the old GUI.
No. Its not just eye candy, not just shiny buttons. A GUI is an essential part of the software. Function is not everything. Sculpt with Sculptris, then sculpt with ZBrush, and then tell me again that GUI makes no difference, and that buttons are eye candy. That
s a really scary statement for somebody who claims to have a clue about GUI design.
Its the opposite. Why o why do so much fanboys defend the flaws and quirks? I definitely don
t need a spell nor somebody for me to think, as already told. I said some of the same things that Andrew tells now before years already. I have lead the very same discussion here with the 2.5 UI already. But got bashed away then. The Blender Fanboy problem …
It`s a proven fact that can be seen at any 3D forum, even here, that new users, and also old users, have massive problems with the standard Blender GUI. This needs a change. And the Blender devs agreed at that point, finally. They are convinced already. Not about the Andrew GUI, but that there needs to be a change in general.
So the only remaining question is in which direction the change leads. Maybe into the ribbon direction from Andrew, maybe into a completely other direction. I don`t mind in which one, as long as the GUI finally becomes user friendly and consistent, and follows common standards.
The mockup from Andrew is so far the most convincing attempt i have seen. As told, when you really think that you can do it better than Andrew, when his mockup is really this bad, then, where`s your mockup?