[UPDATED .bend]19 Billions of Polygons, not a ridiculous number anymore

@Agus3D: thanks for sharing :slight_smile: awesome and clear example

7:45:09
Mem:266.64 MB (267.06 M, peak 536.77 M)
CPU rendering on a OS X 10.7.3 2.93 GHz Intel Core i7
Memory 4 GB 1333 MHz DDR3

4:13:22
CPU rendering on a dual xeon 16 threads (2.26 Ghz) MacPro.
Calculations took ~ 1:50 due to the poor 2.26 / 1.13 one thread performance.
(CPU render set up, 64 threads)
Memory read from activity monitor ~800 Mb when rendering. ~250 Mb just for the loaded blend scene.
Read from blender, ~130 Mb for the scene, ~350Mb when rendering.

Thank you for sharing, I learned a lot from this.

I tried rendering on my laptop in Ubuntu 11.10, Kernel 3.0.0-16 with GPU (GT 520M) but Blender quit each time so I rendered with CPU.
Intel i7-2820QM CPU @ 2.30GHz, 8Gb 1333 Mhz DDR3 RAM
Memory 134.70M (267.04M, peak 404.60M) Time 9:43.84

amazing, thanks for sharing !

rendertime 5:14 on a GTX 280/1gb vram. (271m peak 418m)

Just for kicks, I am currently rendering this at a resolution of 4096x1714 (Digital Cinema 4K). The detail is incredible at that resolution.

Only at sample 11 though, this could take a while.

I got a time around 3:10 min on a gtx 570. The ram usage was around 300 - 350 mb.
This looks plainly amazing!

Render time (GPU) 04:49.86 with core2quad 2.83 GHz, 8 GB RAM, nvidia gtx 280 1 GB It`s so great! blender (blendevue :slight_smile: ) will be the best!

Well, I ran 2 identical tests:
Windows 7 Intel i7 920 @2.67GHz 6GB Ram ATI Radeon HD 4850 1G GDDR3
start 08:49 am average 421,072K 8 seconds per Path Tracing Sample/100 samples total render time 16:11.05

Linux Zorin 5.2 Intel i7 920 @2.67GHz 6 GB Ram Nvidia GeForce 9400GT 1G DDR2
start 09:17AM average 403.8MiB 5 seconds per Path Tracing Sample/100 samples total render time 9:38.65

Both images look virtually the same only difference I can tell is in the water towards the shoreline but still can’t tell which one is cleaner maybe they are both the same and the cycles grain is just in different areas.
Excellent job on the scene looks as good as a Vue or Terragen render.



Amazing work! I got 4.45 with a GTX 560 Ti. Comparing this with the results of others, it seems foobar and Firefox must have been interfering. :slight_smile:

Where can I find more info about instancing in Blender, how to apply it etc.?

Rendered on my laptop for the lols.

Mem: 134.83M (267.04M, Peak 404.74M)
Time: 07:08:24

She did pretty well, for some reason I was thinking she wont be able to handle it.

Are you using an optimized build? I am running a GTX 570 and it took 5:25 on my system.

I got 3.10 with my gtx 570. What are your other system specs?
Mine are:
cpu: i5 2500k @4.5 GHz
gpu: asus gtx 570 direct cu ii @742 GHz clock shader
ram: 8gb kingston hyperX

You didnt have a comment for trees growing in water? :stuck_out_tongue: lol

Seriously it’s amazing to see that… even if its not trully that many triangles but instanced copies that cycle renders… Nature rendering on such landscapes shoul be so much more interesting now!

Here it is, in all its super widescreen 4K glory.

http://matthewfraser.ca/storage/blender-renders/IslandImage.jpg

I won’t embed it because of the size.

I also have it saved as an 18MB HDR.

Took 47:53 on a Quadcore 3.4 GHz i7 with 16 GB of RAM. Keep in mind the resolution of 4096x1714

Hi!
CPU TEST took:
Total time: 3:21
Mem: 132,91M (267,04M, peak 402,82M)

I’ve used Blender 2.62.2 svn (44956)
I’ve also another Blender opened to continue the work in the meantime and Chromium that plays some youtube music

Workstation:
Intel Xeon 2 x 6core (12 core/24 threads)
12 GB Ram
Nvidia Quadro 4000

Cheers
Sparazza

GPU TEST (CUDA) took:
Total time: 5:49

I’ve used Blender 2.62.2 svn (44956) in Ubuntu linux 11.10 64bit
I’ve also another Blender opened to continue the work in the meantime and Chromium that plays some youtube music

Workstation:
Intel Xeon 2 x 6core (12 core/24 threads)
12 GB Ram
Nvidia Quadro 4000

Sparazza

One thing: WOW! :smiley:
I’m just wondering, what have you done so it doesn’t require more than 500MB of RAM. I’m asking because I’m not that a technician and I want all on a plate :slight_smile: I mean, it’s not a new thing. Instancing was introduced way before.

He mentioned that trees are pointing normal of surface. Yes, it would be more realistic if he let them go Z axis, but…this is art :smiley:

super amazing! congratulations!

GPU TEST (CUDA)
Phenom II X6 1090T, 16GB DDR3, GTX560 (core at 925MHz) 1GB GDDR5, 3.2.7-1-ARCH (x86_64), Blender r45034
Time: 03:48