I decided to use videos instead of screenshots, I think it is better, it seems more dynamical; I also decided to group all the video contents at post #1 only(I also did that for the game screenshots before I took the decision above). Do you think it was a bad decision?
People around a forum may be lazy (like me) and won’t really read all the post on a thread nor follow all external links ;P.
Are you talking about the thread at works in progress? I thought nobody was looking at it anymore(I hoped it would peacefully die), and also I am not sure if I can post there again as I was advised in the past to use the WIP forum only, because my project didn’t used the BGE at the time, but now definitively I do and already have a project thread at BGE WIP forum.
Anyways good to hear you are reaching the end, congrats.
Hey, thanks! But it is just the game functionalities which are reaching 50%(the first time this ever happens), even with them reaching 100% I will still have to finish the graphical part of the game, I am giving priority to the game code until I finish it.
a character turntable (not animated)
What do mean? I think you are talking about the character breathing animation(which is very subtle), which isn’t very visible when the player character is front facing, besides it gets less and less visible the lower the quality and screen size you choose for the youtube player to show the video.
The first 50% functionality half is regarding the game start(main menu, character creation) and the middle game(space navigation map), there will be not much action until the last 50% half, which represents all the game first(and for a time only) quest. All things related to enhaced graphics, like better and more animations, smoother camera movements, a proper character creation background and such only come after I finish the game base code.
OBS: In case you wanted to see the previous images here they are, note which all of them will eventually appear in a video when the second half I talked about above becomes the development focus:
[IMAGES REALOCATED TO POST #1]