Smili - Sketchbook

A little bit late but… my halloween render:

Legoween:


Cycles, post with PS and models from ‘dimensiva.com

EDIT:

I’ve made a header graphic too for blendernation, here it is:


this time the post and comp done with blender too,

Thanks for watching!

Just found this thread, amazing work! Those last images are really good, keep at it please :slight_smile:

Suscribed!

wow, thanks @julperado, glad you like it!

Hi,

This time a chair:

2Chair:

1. like product viz:


  1. like an ad for a magazine or something like that:


  1. isometric ‘version’ with freestyle lines and some kind of ‘manga style’:


Thanks for viewing and hope you like it!

1 Like

Nice stuff! I like the chair advertisement a lot, very convincing! :wink:

Excellent Sketchbook Smili, I especially like your work with the wood materials, amazingly realistic!

@PhoenixSmith: thanks!

@DevilsDJ: Glad you like it!

Hi all,

Two things…

Here are some objects and render tests I did for my last finished project:


And the another one, I’ve changed my profile avatar for this one:


Hope you like it and thanks for watching!

Cheers

you are really good. The lego scene looks so realistic!

Thanks for your comment @m_squared!

Hi, this time I wanted to do something simple made of glass, and here it is:

Vlasse:


hope you like it!

Hi, this time I wanted to do something simple with oranges, and here it is:

Barreloranges:


Hope you like it!

The glass and oranges look great! How did you make the glass material?

@m_squared: thanks! The glass shader isn’t too much complicated, here’s the node setup I’ve used…


Hi, this time I wanted to do something simple with a rope, and here it is:

Ropulley:


Hope you like it!

1 Like

Wow what lovely ripe. Is that particle hair?

Some of these recent images like the glass vase and the rope are just about perfect (materials, lighting, and tonemapping).

The only imperfection I see is the fresnal effect on the oranges (fruit shouldn’t be seeing their colors disappear at glancing angles like that).

Are these guys (and “fade to white”) sculpted or are they many meshes added together? Either way I really like the organic but hard-edged quality.

@3pointEdit: yes, it’s hair particles. Thanks for the comment!

@Ace Dragon: glad you like it ace! Much appreciated. Yes, I realized that after posting the image and I won’t re-render it because took a while… but I’ve made a mini-render killing that ‘fresnel issue’… I think now looks a little bit better…


Cheers!

Hi, this time I wanted to do something simple with a thread, and here it is:

Threadle:


Hope you like it!

3 Likes

It might render faster if it was multithreaded. :smiley:

looooooool :yes: