sketchUp 2015

This is a known issue and ill fix that soon

Known issue and ill also fix this soonish. I am fairly certain this has todo with coordinate systems not aligning just need to do some tests and it should be fixed. Ill make importing all sketchup scenes camera’s optional though as I am not 100% sure about its usefulness

Working on this now

I actually already removes all the ones it can safely remove for models I am testing with.

Just a quick test of the Plugin:

-Vertices should be melted together, at the moment every Face is separated, they have to be attached to each other to be able to smooth them
-Smoothing of Faces is missing
-There seems the wooden Face missing, but it is there if you go into Editmode…
-An Import-UI is a musthave for options like “Keep Material”, “Auto untriangulate”, …



Can’t wait for the next update :wink:

Kind regards
Alain

This is INCREDIBLE. Thank you very much. It even works with moderately complex models. This is a script I use to clean things up and turn them to quads after importing. You might find it useful:

import bpy
if bpy.context.selected_objects != []:
    for ob in bpy.context.selected_objects:
        if ob.type == 'MESH':
            bpy.context.scene.objects.active = ob 
            bpy.ops.object.mode_set(mode='EDIT') 
            bpy.ops.mesh.select_all() 
            # remove doubles:
            bpy.ops.mesh.remove_doubles() 
            # recalculate outside normals:
            # bpy.ops.mesh.normals_make_consistent(inside=False)
            #tris to quads---twice to make it work
            bpy.ops.mesh.select_all()
            bpy.ops.mesh.tris_convert_to_quads()
            bpy.ops.mesh.select_all()
            bpy.ops.mesh.tris_convert_to_quads()
            # recalculate outside normals:
            bpy.ops.mesh.normals_make_consistent(inside=False)
            bpy.ops.object.mode_set(mode='EDIT') 
            bpy.ops.mesh.select_all() 
            bpy.ops.object.editmode_toggle()
            bpy.ops.object.mode_set(mode='OBJECT')