I love seeing an overwhelming model only to see the wireframe and to witness how clean and simple it actually is. Very well made with amazing detail.
How exactly did you create the small displacement on the tyres? Or more to the point, how did you go about mapping them? Did you just work on the one segment then use modifiers to form the tyre?
I don`t used sharpen at all. The blacklevels are a bit high, that might be the reason why it looks so, but this was intendet.
The high- res took about 72 min. (800samples/default light paths/GTX 670). ~ 18 min. for 1080p.
I think, with a little bit tweaking I will be able to make an animation (720p/400samples).
It`s just a texture (displacement) no modifier or sculpting.
It`s just a classic studio- setup and a hdr for the highlights.
Because they are not intended(1) I have to make them afterwards… I selected the segments and used another UV- map… For the next time I will add some Vertex- groups at the beginning ^^ … and yes I started with just a segment and used some modifiers but I have to apply them because of texturing the Tire- sides.
…For BMX, brakeless, anything else is doing it wrong. For dirt/street, XT or Hope hydraulics.
I don`t think so. If you have a brake or not(and which), is irrelevant unless you have fun.
Danke Zimtstern!
…But cranks usually aren´t welded, are they ? (and looks more confidential^^)
Usually BMX- cranks are made of steel (crome- molybdenum) and welded. But you are right, for a person who is not engaged in this sport it looks unfamiliar.
The high- res took about 72 min. (800samples/default light paths/1366cores). ~ 18 min. for 1080p.
I think, with a little bit tweaking I will be able to make an animation (720p/400samples).
You mean you rendered this with a inline or pretty big network setup 1366cores?!