Render doesn't look good

This is my quick render of your scene: All fine, I just had to replace the background and adapt some materials because of the missing maps.

When watching the render result, make sure that you watch it in it’s original size. My guess is that your monitor uses a very low resolution, so in fact you did not zoom in, but rather out to see the full image, hence the artecfacting on the edges.

Some additional remarks:
The last vertex in the front is not lying on the plane’s center line, that’s why you get that gap in the nose of the plane with the mirror modifier. And if you’re rendering on the CPU you should IMHO lower the tile size. GPU rendering = large tile sizes / CPU rendering = small tile sizes.


Very much thanks!! It al works better now!

Besides some not connected vertices and other modeling related things Transparent node was giving worst effect to the render making plane half visible. No jaggedy jags - that could be caused by viewer if image is zoomed in or out - best is to look at zoom=1; does not matter if it’s in blender viewport or OS image viewer (which might or might not soften zoomed images).

Image - http://www.pasteall.org/pic/show.php?id=74459

http://www.pasteall.org/blend/30614 - some edits - UV can be off due to that.