Ray Rider - Faked Physics + Car Physics

yeah, I just need to not use alignAxisToVect with the camera.

and instead use the mouse actuator, and have the turret aim where the camera points, instead of using mouseOverAny.hitPosition

When are you going to do it?

I was thinking of maybe making a sneaking game using this template,
I will post a update tonight.

What is a sneaking game?

a game… where you are sneaky…

Ok new file as promised

I used simple mouse, as mouse looks actuator seems to get rotated off axis on camera local Z for some reason

no fret though it was pretty easy to rip apart aim and slap it in mouselook :smiley:

done!

Attachments

RayRidingTankWithSimpleMouse.blend (716 KB)

Okay, i will try it and see if it works better.

Ok, last update = Splashed tank aiming system, chose to use mouselook output x,y instead :smiley:

works Grrrreat!

Attachments

RayRidingTankWithSimpleMouse (AndUbberAim).blend (713 KB)

Ray rider works better now thanks.
Here is my game i am making with night and day cycle.I am using your yarbrough08 procedural grass geometry shader plus your ray rider vehicle.
I having a a plane thats shot at the ray rider vehicle and i can shoot up at it.The key board keys are r and t.To rotate gun up and down.Here is the blend.

http://www.pasteall.org/blend/36209

You did not solve the aiming problem because i need the vehicle to stop moving when i aim at the aircraft.

Thanks BPR, I followed your advice but I have a lot going on, I will try and get at least something working, keep it up … ; I will send some feedback ASAP…