Hello Veganymous,
I totally understand your position as I personally have a very similar background (CG artist for years, self-trained in Max and Maya with about a decade of studio experience, and always kind of curious about Blender). Now I cannot help with the bugs you are experiencing, but I do have some advice regarding the transition process.
- About the Maya presets
As you probably have noticed by now, the built-in Maya presets included in Blender are actually very problematic, because they change both the navigation scheme and the default tool shortcuts. And while the Maya-style navigation reassignment is actually very good, the fact that this switch also remaps many of the default Blender keyboard shortcuts makes pretty much every Blender introduction tutorial impossible to follow, and the changes also go against the modeling philosophy of the program itself. The Blender devs in charge of this custom preset really need to address this problem soon (that is to say, finding a way to separate navigation from tool shortcuts) because in it’s current state this option is causing more harm than good.
In order to use a Maya-style navigation without conflict, you can refer to this :
- On learning Blender
Unfortunately even though Blender is extremely powerful and fluid to use for experienced users, it also has a huge UX design flaw in the sense that the program offers absolutely no discoverability. In other words, there is no way to figure one’s way through the program with experimentation. The core of the issue is that many tools end up being coded in, and then given an obscure (and very often, impractical) keyboard shortcut that is impossible to guess. For instance, there would have been no way for me to guess that shift-A is “insert model”, whereas this would have been easy to guess in any other program by just right clicking in the viewport and checking out the entries of the contextual popup showing up. This huge design flaw is sadly the price to pay for the very powerful 3D cursor.
The way I managed to work around this issue was to follow a good introduction tutorial (which relied on the default shortcuts), wrote down all the things I needed to streamline to fit my workflow, and only then did I start creating my own since by then I knew which shortcut I should not override and why. This is of course much more time consuming than learning any other CG program out there, but I found it to be the only way. I personally used this tutorial :
I took my time to watch it and took a lot of notes ; but after a week of going back to it here and there I was fully operational and actually started to enjoy blockout modeling and form exploration in Blender much more than I ever did in Max or Maya. However, without this tutorial it would have taken months, if not years of slowly grinding through wiki pages and less goal-oriented instructional videos.
I hope this helps ! Good luck man