Thank you for the correction, I wonder which engine I was thinking of? I knew that Unity offers a range of scripting languages.
It is a shame, though it’s not the final straw. It just requires a developer to give it another consideration. My main concern would be in modifying the API (as logic bricks are somewhat limited anyway) to support multi-touch inputs.
sir where is the link? im doing my college thesis. an android game. i really need the controls for the movement controllers.
hope you post it. it will be a very BIG HELP
This is looking realy promising, hopefuly some developer will pick up the project again in the future. I tried blender player on OUYA a couple months ago, it worked but the framerate was quite bad, but got abit more spare time now so might try it again, is the blender player for android source still available somewhere?
I want to build specifically for OUYA.
Would also be awesome to make the blender player auto play a backed blend file so u could just run them like apps.
Link to the blend files shown in video, and the another approach for the touch control… this is obviously a very rough method, but for my testing purposes was quite enough
ok so i didint notice anything hugely different between mine and your file but loaded yours up on OUYA and it worked, the touch pad mouse is horrible so its really hard to control but it works, also looks a bit dark but might just be my tv settings.
Tried to make it controlled with keyboard or OUYA controller with axises and then it crashes, then i realized that keyboard and controller axis’s was probably never implemented. Oh Well.
Please keep up the good work. we need a way to export to android. Unity licence to export to androind is $1500 and thats on top of getting the full version licence. We deperatly need a way to put game s on android phones and oyua. Thanks
You should get the unity android+ios basic licence for free(change the build platform, install all andoid sdk and eclyps and stuff it it shoudl work :D), its not the pro one , but basic. Iv built stuff using it and for OUYA before and works just fine, you just get a unity splash screen at the start.
Tried this out today with my Samsung Galaxy Nexus (GSM). I tried multiple bullet physics tests and some of the tests here and the performance is surprisingly amazing. Didn’t experience a notch of lag, nor even a jitter. That’s with a TI OMAP 1.2GHz @ 720p.
Some things don’t work too well, mainly shadows, because they take a butt ton of processing power (same as every mobile game engine) however they can easily be faked. Battery performance also wasn’t an utter hog, and it seems to multi-thread quite well.
The main thing that this needs is multi-touch.
I have a question though: How can I export a game as an apk runtime? I suppose the player needs to be kept separate from the game files because of its licensing? But I highly doubt anyone who wants to play an android game is going to willingly download the android player and a suspicious zip file with all of the source code to a game.