I completed the third (and second last) ship for this project. It is a cog, a larger ship than the previous ones and also slower but more space. This type of ship made the bulk of the fleet capacity.
I got around to finish the second part for the shipyard scene. This time it is a pier created in compose-able component fashion, in the hope, it can be reused by others. That’s the main reason I slapped a CC-0 license on it when posing it at BlendSwap.
I updated the ship yard shed. Fixed the materials on the beams and built in a door into the side. So now I can use the same model from two sides for different purposes:
I took the broken bucket from the Durian project and applied Cycles textures to it. I have to confess, that I based my texturing work on the BI model by Modelyna (http://www.blendswap.com/blends/view/1347)
Of course as it is, this could be anyones house, so the next step will be to accessorize it.
[EDIT:] The model is now available at BlendSwap with a CC-BY license.
Something in the scene is very big, so the scene cannot be rendered in GPU due to lack of memory. However with my new maschine the CPU rendering with 8 cores is way faster than the 1 core rendering I had to content with for the first scene
Environment wise I am done. I especially like the fire which got really good on the first try. The candles were a bit trickier to find the right amount of emission. They are probably too bright and too white to be realistic.
As the first rendering was from the beginnings of Cycles I had to replace the light plane with a sun lamp and change the layout and camera position/angle a bit, so that the cathedral can be displayed with more than the the front portals.
yes the face looks good. the hair looks good, but the beard looks funny… also his body hair makes him look like half man half bear… Maybe change the thickness of the body hair?