Nissan Skyline GTR-R34

So this is it… however I’ve been told it looks flat and unrealistic… Don’t really know what to think right now. Again, this is becoming so much more complex than I thought…

To get a real-world result some factors a important: scale + real world units of measurement (light, objekt dimensions), materials (resolution of bitmaps, scale of structure), quality of surface (no bumps, dents) good cameraplacement- and setting (realword settings if possible) and proper rendersettings

to get this all managed in one piece is the art and youre doing pretty well since the first renders :slight_smile: