So this is it… however I’ve been told it looks flat and unrealistic… Don’t really know what to think right now. Again, this is becoming so much more complex than I thought…
To get a real-world result some factors a important: scale + real world units of measurement (light, objekt dimensions), materials (resolution of bitmaps, scale of structure), quality of surface (no bumps, dents) good cameraplacement- and setting (realword settings if possible) and proper rendersettings
to get this all managed in one piece is the art and youre doing pretty well since the first renders