Holy thread necro Batman…
IRT - Beer Baron #30 - You and me have bumped heads a few times, but in this case, you hit the nail on the head. Credit where credit is due, great post.
IRT - Cekujnen - I don’t want to get into this really but let me just relay a story that unfortunately contradicts your advice, again, I’m not trying to argue or debate you. -When I was getting my BFA in Computer Art/3D we had Dreamworks reps come to the school for an open house/demo/Q&A. During the Q&A one of my peers asked the Human Resources rep from Dreamworks if it would be helpful if she continued her education and got a Master’s Degree after finishing her BFA. The response was, and I’m paraphrasing (“No, don’t go for an MFA, it raises a red flag right away for us. It means either your 4 year Bachelor’s was in another subject and you switched to art later, or it means that you were not confident/qualified when you finished your Bachelor’s in Art and that is a bad sign for us as a Bachelor’s is more than enough to get started and the industry moves very fast. In either case, it’s a bad sign and raises red flags as soon as we see it but at the end of the day it depends on your portfolio.” (again paraphrasing but that is pretty close) She also went on to mention that they have artists working for them who’s fine art was so good, and that they had no schooling/university whatsoever, and they paid them just to train them in house to learn 3D because they wanted them that badly (at that time). She made it clear that getting hired was entirely about the quality of your demo reel/portfolio and ability to present your skill set). Now I think that is ‘partially’ crazy logic about the MFA, but, that was the HR head of Dreamworks saying it (not me) (and that was about 12 years ago now, when salaries in this industry hadn’t completely crashed yet and “starting salary” was about $75,000 still, a few years earlier and it was even higher), so go figure.
Also (and again, I’m not trying to argue, I’m just stating what I feel is an actual fact.) IRT -the idea that you can’t learn the language(s) of art and traditional technique that applies across mediums with tutorials/books/feedback forums (and a lot of practice) etc… and can only really learn software techniques with tutorials…, is complete non-sense. It would be a very easy task to list books and videos, some free, some not (but affordable) that could easily detail all of the topics that could possibly be taught in a live classroom and after that it’s up to the learner to be driven/motivated/consistent and seek out feedback on their work as they progress. The only thing that you probably can’t find a reasonable substitute for (online) is a good live model (for figure drawing / painting) and also you or someone else, needs to light and set dress/stage the model appropriately. However, most major cities (and many Universities) have these resources that you can take advantage of for very reasonable fees until you can learn to do it yourself and hire models.
Someone brought up the idea that a “College Degree” might be necessary for artists looking for work outside of their home country. This is absolutely correct, it’s a huge bonus and often an absolute requirement for visa/work permit in another country, HOWEVER, the requirement isn’t that you went to art university, it’s that you have a university degree, period. You are simply better off investing in a different major for a multitude of reasons that have already been mentioned in this thread and elsewhere on these forums. Degrees in math, comp-sci, engineering, etc., are just better values and will leave the door open for way better careers.
You or anyone else, can kindly have the last word, I’m not up for any sort of a debate I just wanted to share info that was relevant and hadn’t yet been posted before.