Mek Rig - Third person IK Rig

NONE :smiley:

or at least none that I have hit, (GOOGLE drive holds up to 15Gig free)

I have dropbox.
Is two gigabytes larger than 196 megabytes.

Do you need to pm me?A gigabyte is bigger than megabyte.

Just post a link to it here,

you donā€™t want to share the game?

it sounds like a mix of a bunch of assets off the forum

you can Pm me the link if you wish.

I sent you a pm for it.

Just remove the script text.py from the mech and it works,

youā€™re going to need to do something different with the terrain generator though I will look at it

ok

you need to change the always on text.main in each actor

it needs to be

property On = True-----------Text.main

that lotic needs to be in the mech and the person,

and name the On property sensor On.

and then you need

at the bottom of Text.py to replace

curNode = currentNode()

addNeighbors(curNode)

move()

with


On = cont.sensors['On']

if On.positive:
    curNode = currentNode()    
    addNeighbors(curNode)
    
    move()

Add the property On to the mech and the actor (bill?) have it a boolean and have it False intially in the mech, and true in the actor(bill)

however your swapping into the mech, you need to turn that property False in the actor and True in the mech when you swap to the mech

and vice versa if you get out.

Thankyou i am going to implement the fix soon.
I do the getting out and in of vehicles with the state actuator.
Name on property sensor on.I have always senor connected to the python script.Is that what you mean?
Could you provide a picture please?I donā€™t quite understand.

I tried it the best way i knew how.But it just did not work.Like i said before i do not quite understand what you are posting.I copied and pasted my new folder into my drop box account.

replace your always sensor with a property sensor and Name it On

add the Property On

set the property actuator to

On equals True----------Text.main

and set the property On to True in the player and False in the robot.

getting in the robot = Turn player On to false and Mech On to true.

or you could just mpve your always sensor and script to another state.

I made another blend.Press w to walk to the green box.x to rotate.Then press c when you are in it to control mech.You see what i did.i have the player track to the mek.So that more ground will appear.All i have to do is turn the player character invisible.And then make it so that the user can only control the humanoid character.It should visible in the link i posted to my dropbox folder.

Fixed for 2.76**

edit: fixed some animation blending weirdness that happens when mixing 3 animations.

Attachments

BotPArts(Fix2).blend (4.62 MB)

Noticed that Arms were keyframed at idle

Attachments

BotPArts(Fix3).blend (4.61 MB)

May be you can put modified wrectified walking robots in this for enemies.

Or use a modified version of this for a Wrectified enemiesā€¦

Needs a realistic paint job though

Yes you could do that.