NONE
or at least none that I have hit, (GOOGLE drive holds up to 15Gig free)
NONE
or at least none that I have hit, (GOOGLE drive holds up to 15Gig free)
I have dropbox.
Is two gigabytes larger than 196 megabytes.
Do you need to pm me?A gigabyte is bigger than megabyte.
Just post a link to it here,
you donāt want to share the game?
it sounds like a mix of a bunch of assets off the forum
you can Pm me the link if you wish.
I sent you a pm for it.
Just remove the script text.py from the mech and it works,
youāre going to need to do something different with the terrain generator though I will look at it
ok
you need to change the always on text.main in each actor
it needs to be
property On = True-----------Text.main
that lotic needs to be in the mech and the person,
and name the On property sensor On.
and then you need
at the bottom of Text.py to replace
curNode = currentNode()
addNeighbors(curNode)
move()
with
On = cont.sensors['On']
if On.positive:
curNode = currentNode()
addNeighbors(curNode)
move()
Add the property On to the mech and the actor (bill?) have it a boolean and have it False intially in the mech, and true in the actor(bill)
however your swapping into the mech, you need to turn that property False in the actor and True in the mech when you swap to the mech
and vice versa if you get out.
Thankyou i am going to implement the fix soon.
I do the getting out and in of vehicles with the state actuator.
Name on property sensor on.I have always senor connected to the python script.Is that what you mean?
Could you provide a picture please?I donāt quite understand.
I tried it the best way i knew how.But it just did not work.Like i said before i do not quite understand what you are posting.I copied and pasted my new folder into my drop box account.
replace your always sensor with a property sensor and Name it On
add the Property On
set the property actuator to
On equals True----------Text.main
and set the property On to True in the player and False in the robot.
getting in the robot = Turn player On to false and Mech On to true.
or you could just mpve your always sensor and script to another state.
I made another blend.Press w to walk to the green box.x to rotate.Then press c when you are in it to control mech.You see what i did.i have the player track to the mek.So that more ground will appear.All i have to do is turn the player character invisible.And then make it so that the user can only control the humanoid character.It should visible in the link i posted to my dropbox folder.
Fixed for 2.76**
edit: fixed some animation blending weirdness that happens when mixing 3 animations.
BotPArts(Fix2).blend (4.62 MB)
May be you can put modified wrectified walking robots in this for enemies.
Or use a modified version of this for a Wrectified enemiesā¦
Needs a realistic paint job though
Yes you could do that.