Learning blender

0rAngE, thanks again man :)…yep that’s me v3.0. :wink:
hehe, didn’t know it was you.

James_Z, than you :slight_smile:

blenderAC, thank you :slight_smile:

Cheers guys, glad you like my stuff !
-R

I’m also working on this figure study which I hope to drop into cycles soon.

-R

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Hi guys,
I was thinking of giving him this kinda suite.
Zbrush screens.

edit: updated, more stuff :eek:

-R

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Hi,
Some blender fun,
cycles render with a light color paintover + some freckels.

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Very very nice.
Interesting thread,
How I missed it? My…
Excellent posts.

Thank you very much Michalis :slight_smile:

This one was blender multires from a cube

Cheers
-R

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I’ve dropped the blender sculpt from my previous post into zbrush and remeshed the bust. Sculpt some more and did a 5-min polypaint.
Next I used the old GUV uv’s and then I used GOB to send it to blender.

Seems to work fine if you’re in a hurry.

Hope you like him so far.

No post this time.

-R

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Great stuff!!

Excellent posts, especially the last one.

Great sculpts, I also really like your textures, subtle but effective. That suit design is quite original, awesome idea!

Milk-…-Man, Michalis and suboptimal, thanks you ! :slight_smile: :slight_smile: :slight_smile:

Cheers
-R

2 testrenders @ 500 samples: first layer of skinbreakup. These are the untouched cycles renders (scaled them dow na little).
Hope you like the update.



-R

Wow! Amazing!
Love it. So subtle, just right.

The skin breakup layer, is that a sculpt (zbrush), or a painted bump map?

Brilliant work, I love the look of your characters, Ranquin! For a sketchbook thread, your models look very polished; you must work very quickly!

I especially like how lifelike your sculpts are. Their imperfections and textures make them very interesting to look at, and your skin shading looks amazing!

Orange, Thank you Raden :slight_smile:
The mesh is has 400.000 polys at this point. I’m still figuring out how to get high frequency detail into cycles.
The render below is decimated to 150.000 tris I believe…
So it’s real geometry, no maps, only one texture painted in zbrush with polypaint. I must say that I’m kinda surprised myself…blender keeps amazing me.

James Candy, thanks man !
Glad you like them :slight_smile: The skinshader is almost the same as Kent Tramell explains in his awesome tutorial at Blendercookie.
I’ve just started working with the hair/styling tutorial/…/too


-R

Awesome! I hope to do something like that one day.

naitt, thank you , you’re to kind :slight_smile:

-R

Small update (I added a hdri )
Hair is (clearly ;)) a paintover and the render has some levels adjusted.

edit: I’ve decided to remove the paintover

edit #2: brought back some paint and some fun.



-R

Hi guys,

EDIT: haha just figured it out… I was using the wrong shortcut al the time alt+rightclick and should have used ctrl + mm.

I’m having this navigation issue that drives me crazy.
When I zoom in ortho view the viewport always jumps into perspective. Panning works fine.
I have -auto perspective- enabled in the preferences.

How do I stay in ortho when zooming ? (following a BC tut)


Thanks
-R