A small update on the head. Also, did step quickly in Cycles today. Need to watch some tutorials. I am clueless what is going on out there.
Hmm…the eyes do not appear in the render…hmm.
[ATTACH=CONFIG]289396[/ATTACH]
A small update on the head. Also, did step quickly in Cycles today. Need to watch some tutorials. I am clueless what is going on out there.
Hmm…the eyes do not appear in the render…hmm.
[ATTACH=CONFIG]289396[/ATTACH]
not bad, now soften the glossiness a bit on the material, if the character is suppose to be fleshy.
So…I spent eight days for modeling. I just started to retopo the high-poly meshes.
At this point I consider everything finished modeling wise, decided not to spend any more time except on the head.
Instead I will focus on shaders, materials, Cycles etc.
I have been meaning to apply Ben Simonds method for creating cool looking skin for ages now. Although he posted his study a while ago, I look around and I have the feeling the same things can be applied today. Also, I have been drooling over a thread in the ‘Materials’ section concerning Cycles materials. Going to focus all my energy there for now.
BUT FIRST…to re-topologize.
Im gonna move that project in the WIP section. Don’t want to clutter the sketchbook with silly stuff.
I just found the very first thing I ever made in Blender. So appropriate, I might re-post this to remind myself where it all started.
Great Sketchbook…Like your last 2 Posts very much. Your anatomy is getting better and better. You have grown a lot since your BG comp entry. Keep it up.