Nudiventra
(Nudiventra)
October 9, 2015, 12:04pm
21
Cool character! Like style, very subtly done! Excellent particle look!
bpwmd
(bpwmd)
October 9, 2015, 5:02pm
22
pali12345:
Hello.
To create the hair, use two sets of particles. Both with children and various configurations of variation.
[ATTACH=CONFIG]403470[/ATTACH]
The material of hair has created with a vray Hair2 material. And mixing image texture and linear color.
[ATTACH=CONFIG]403468[/ATTACH]
For skin, was used sss2 complex vray material, and mix vraymat standard and mix Reflection node material.
One texture color for sss, and one for bump and mask and sepcular.
See the node pick.
[ATTACH=CONFIG]403467[/ATTACH]
Thanks for coment!!
im sorry but what is vray is it something in blender? im confused sorry
Hello.
The reason is the control that allows me vray, and small render times.
I want to commend you for learning and using so many different apps - while at the same time I have to ask: why?
Why didn’t you just do it all in Blender?
I’m not saying you should , or implying that you are obligated to, just genuinely curious why you felt it necessary to invest time/energy in so many different directions to achieve your result.
Because the more proprietary your workflow becomes, the less compatible it is with others in a team or studio setting.
That aside…
Really nice work here. Whatever or why-ever your workflow, it seems to be working out well for you. At this point I’d say the only things left are to decide on a storyline, make a storyboard, and animate this guy! I hope to see you do something with this character in an animated form. There is much potential here. I’m already impressed, but would love to see you take it to the next level.
Hi thanks for comment!
The reason for using these programs is …
Each of these pieces of software were created for a specific purpose.
I love Blender. But there are things that still can not give me.
For that reason. I choose to use Blender for what it does best.
I hope that can answer your question.
Sorry for my poor English.
Cheers
yang581
(yang581)
October 10, 2015, 2:18pm
26
Top notch work. Really love the hair. Hope I can achieve what you have done.
Blond
(Blond)
October 10, 2015, 2:28pm
27
Hey Isidoro, I’m curious on how you manage to make the hair using a gemotery. Any tip or turoail for that?
Ebuvochko
(Ebuvochko)
October 11, 2015, 6:53am
28
I very strong concept, lets start work under game and you gain billions euros by sales. Angry birds will dead soon, if you do it!
AlinB
(AlinB)
October 12, 2015, 2:34pm
29
That looks great! Nice feel of the character and hair texture.
Otto_Lai
(Otto_Lai)
October 12, 2015, 7:19pm
30
I love this! Truly amazing - all the details…the facial expression, and even how the character is posed.
I also love the mixed workflow. Thank you for sharing and I look forward to more about how you modeled the hair!
kazinger
(kazinger)
October 13, 2015, 8:34pm
31
He looks like a kid I knew when I was growing up! You got to let me animate him i know how he moves.
andrev
(andrev)
October 13, 2015, 9:09pm
32
Gotta love Vray’s noise-free low rendertime
Makes me want to see a universe around him. very nice!
SaKo
(SaKo)
October 15, 2015, 5:16am
34
Remembers me totaly on Beavis and Butthead ^^ is it your intention?
Oh wow! Awesome work! I didn’t know vray was available for blender.
Thanks guys!
Upgrade - Video editing!
<strong>
james228
(james228)
April 24, 2016, 1:01pm
38
did anyone get intouch we him about a dreads tutorial
james228
(james228)
April 24, 2016, 1:04pm
39
can you make a tutorial of how you made his hair
I do not speak English my friend.
You should find someone else who can help.
sorry:o