I don’t see the point in this. Why do we need a separate logo for the BGE? Why does it matter? I think (and of course everyone is entitled to their own opinion)that the current logo is fine. Mr. Putu Lips is slightly correct in saying that having a separate logo would help to pull BGE away from Blender. I think I said this earlier, but Blender is the all-in-one software. The game engine and the render engine are not separate pieces of software. It is all Blender.
That being said, some differentiation between the BGE and the rest of Blender would be appreciated, but not so much as making a new logo. That makes it seem that they are two pieces of software. Think about Autodesk and 3DS Max, Maya, and Auto CAD. 3DS Max is an all-in-one suite, and Maya and Auto CAD are separate clones, basically, of parts of 3DS Max. Wouldn’t it be much simpler to bundle these into a sort of 3DS Maya CAD and sell it?
They didn’t, of course, and now they are paying tons of developers to develop 3 different programs that do the same thing.
Sorry if I got off topic, or if I don’t make sense.
If the BGE was separated from Blender, the community would inevitably be separated as well. We don’t venture into the rendering, modeling, and animation areas. This makes it harder for us to (a) get help in other areas when we need it, (b) get support from the developers (however few there may be), and © complete our tasks with as much efficiency as we could with the rest of the community at our backs.
In addition, Ton Roosendaal is the head of the Blender Foundation, not the Blender Game Foundation. If we make a move that seems to be breaking away from the majority of Blender, Ton (with no offense to him or anyone else mentioned in this post) may just leave us to fend for ourselves, thinking we want to run the thing ourselves.
If I am wrong, please correct me, if you don’t like it, please tell me.
Also excuse my grammatical errors.
Also (slight tidbit), I heard somewhere that game engine development will be worked on much more in 2.8x.