Hiar Dynamics, Collisions, Force Fields... How?

Having played around with the daily builds, it seems that collisions do work, sort of. You have to set both the emitter and the target to have collisions. tweak a serious number of variables, depending on your model and - hey presto - only a few hair strands go throught the mesh.

Test : http://youtu.be/mGcZefP6hcQ