Another cliché render.
The green body is a simple procedural, the metallic head uses a simple tiled texture (unwrapped like any lazy man would: smart UV project :P)
Made my first blender python, which generates a Heighway dragon as a curve.
I still don’t fully understand the blender-related section of the script (that part is basically a copy-paste from stackexchange), even though this is a very small script
Also tried a banal camera animation along a path, and managed to make it messy.
The script is on pastebin: http://pastebin.com/nR0VW1u1
When bored, nothing’s better than making a ridiculously simple, mindless animation.
Plot twist: used a couple functions to drive the z positions of these objects (where “t” is time in seconds).
Attachments
Thank’s for a good laugh…
Tai