I don’t expect another tutorial but what is the basis for Splat R? Did you use physics to get the shape?
You are producing a constant stream of great renders. I love #62 because of it’s colors and #65 because of it’s great dynamics.
Thanks minoribus! I sadly, have to cut some corners to deliver but I’m loving the dailies so far. Good to see some enjoy watching my cg too!
End of the line
Is the wood texture in Elementz an image or a material?
That last one offers a nice break from the extensive use of white, and as such is one of the best of the recent ones.
By the way, you are aware that you can use the lightpath node to make emission surfaces invisible to the camera, right?