GLSL Python. Realtime Reflections and UV Maps.

Not sure why but when I run one of the Players, the floor is that Pink Colour… it seems to not be noticing the shader or something.

first of all the shader is so awesome and the video works fine i have to say this looks like ps3 shaderes man i like it but one thing i want to know did you use map baking or that,s just the engine and about the reflection its fantastic i tryed to do like that but it was hard to me nice work i think that would make a great game

ok there is something i want know about it are you tiling me that you use a cod to make the shader? where do you put it?

How can i set the tiles to UV, so i can change size of tiles ?
Also how about height map and specular ???

Or transparency ?? anyone

Any idea on how to make the tiles less shiny/wet looking, and maybe add displacement and specular would be amazing.