Can you have a crack at texturing “Akira_b’s” main ? He has donated the model and normal map to wrectified, however it needs a AO and diffuse, and reflection and or shaders…
(the protagonist for Project:Wrectifed)
he is here in this file
let me know if you feel like tinkering with it,
it grows a little every day, and I would love to have some low cpu impact “bling”
Pm me…
I can probably work out something small via paypal…
Siegel,I am glad youi like it!
I have lost the textures of the character,and another problem is that they werent coded by me(they were very very bad coded).
I will see what I can do though.
Short description of how things work inside props_packed.blend and weapon_fx.blend. You can update the folder to see some documentation.I can write more if you guys dont understand things.
Would be ideal if you could include the character even if its an untextured model and see if the person who did the code is willing to release it under the same license even if its badly done so it can provide a working starting point for the community, also the community can and probably will improve the code
I assumed the files would include everything from the videos you had in the first post, I know 99% of it is there but in future it will probably would be a better idea to make a more detailed list of what will be included this also goes for the stretch goals as that is what you seem to be planning to do.
If you are unsure about how to go about laying out your stretch goals have a look at some kickstarter projects to get an idea on how to go about it.
You might try and post on blendernation again now that you have released some content.
Hmm,indeed, i actually had textures on the chars…(video)I realy must look for them ,I am sure I can find them. I am not sure about blender nation, but I …I think I wil try though.
and when I came out of anestisia I dreamed about a game that looked EXACTLY
like this, but had vehicles, and a top down isometric feel,
with “tron” like glow effects contrasting a dirty dark future…