Thanks;)
Hi everyone
Here’s a new road course track I’ve been working on
But tell me isent it hard to kinda make your cars drift.
iam sure with your physics its difficult to do so.
Yes it is hard to make the cars drift.
I’m using the carsetup script from Blender3dMaster, it doesn’t allow drifting so I have to change the wheel grip settings in-game with keys and messages to avoid spinning out, so far that method works fine.
You can watch tutorial on how to setup the script on Blender3dMaster’s channel here: https://www.youtube.com/user/blender3dmaster
Na im cool , already working on an old project. but maybe that sounds cool changing the grip of your back wheels in order to create a drift with your vehicles.!!! Not Bad at all !!!
The Need For Speed Killer !! :evilgrin:
After the EA lost his hand in the franchise finally a successor !!
Good job!:yes:
Hi everyone, here’s a small update.
Update:
2D SHADERS
wow i like the customizing system u created. Let me guess the way you did this. The cover of a car is white, then you use animation frames and properties to set its object color? Or just remesh each time you change the options?
You guessed right, animation frames and properties.:rolleyes:
Thanks for asking you gave me an idea.
Finally got this thing to work:D
Here’s the test
I also re-textured the island track
awesome may you tell me how did you pass the color information from the select screen into the game? and what idea is that O.O
I used the message actuators to send a message to all the cars, on each colour selector
and what idea is that O.O
An idea of how I can select the colour of one car without changing the colour of the rest:eyebrowlift:
Hi everyone, hope your having a nice day
I thought it would be cool to add an active rear wing to one of my cars so I did.:eyebrowlift:
Here’s the result
Car model
Not use to using sketchfab but I’ll get it
impressive :eek: You modelled it with a blueprint?