Like I said , you can debate all day and some one at some point will have a use for it. As long as its consistent with the rest of the system nobody will remove / limit collapse for crease.
Yes but you also have these abilities with other brushes. If you don’t use Crease to use its pinch slider, you can use default Draw brush like that.
That doesn’t mean draw can be efficiently used for creasing, most brushes have auto-smooth attribute which smooths the stroke that doesn’t mean we don’t need a Smooth brush.
It is not because you can do it that you are forced to do that.
But the setting will not disappear of UI because it becomes a per brush setting. Are you saying that you never modify brush settings according to workflow ?
If you don’t want to create a custom brush you can still adapt the setting at the moment when you need it.
Sculpt Plane is a brush setting.
I would probably adjust a plane offset more often than change subD refine method if it was a per brush setting.
I keep a set of base brushes which I use both for organic and hard surface sculpting. I seldom require the need to change an attribute other than size ,strength. However I dynamically change the refine type based on the topology.
The UI might stay in place and it might be as simple as keeping couple of floating point variables and couple of enums in a brush object. But that doesn’t mean its efficient either. Because dynatopo methods like relative detail force the user to be aware of the topology. Otherwise your vertex count can bloat. Which in turn chokes the 3dviewport and brush responsiveness.
Per brush subd settings work best if brushes use subdivide as the only refine type and collapse operation is done by simplify brush. Because then you only need to keep in mind 3 variables (Size, Strength, Subdivision detail).
But Blender has 2 different methods (Relative, constant) and 3 types of refining (Subd -SubDC - Collapse). Keeping tabs on each subd attribute on top of each brush’s own attributes for each brush is not efficient.
I am just talking about making one setting per brush in order to avoïd to check SubD Refine Method each time you access default crease.
I am not requesting for hundreds of brushes in startup.blend.
Brushes management is the responsibility of users.
Mature users are not stupid at the point to put hundreds of brushes that they don’t use in their startup.blend.
You might not want that , that doesn’t mean other people won’t do it. The current brush palette is hard to manage as is.
If you design a system which supports better brush management or a simpler subD method I won’t be against it.Current state just isn’t efficient in my opinion.
Anyway if people are in favor of this , then at least it should be optional.