Dynamic Light Manager

You’ve got it.

Pretty much my process was:


 - On load build a list of lights called 'available_lights'
 - Every frame or two, rank each empty/light hook. Then working from the start of the list:
    - If one of the top lights:
         - If there is a light in available_lights, grab it, set energy to zero
         - ramp energy up
    - If the light is not one of the top ones, ramp energy down.
         - If energy equals zero, place in available lights list