Thank’s for the explanation @CGStrive, I hadn’t looked at it with that perspective.
I was also reading the thread about the Autodesk layoffs on CGTalk, and as it is, that’s not really big news; as a business strategy every big company has layoffs each year, and a bunch of people gets hired too.
But I find people’s reactions interesting. While AD products will continue to be the most used, users seem to be increasingly dissatisfied with the new releases, and a consequence of that is the search of alternatives, in which Blender often gets mentioned. Right now, even if people still think it is not a production ready software, it gets recognition as a powerful modeler that can play well with other packages, such as Blender+Houdini as you just said.
Cycles also becomes a good enough reason to look at Blender as an alternative. As stated here, a very good combo for a relatively cheap pipeline would be Zbrush + Blender + Houdini + Fusion…
The original post:
Blender is great, and free. It get’s greater all the time and stays free forever. It’s the best character animation app out there, after maya and softimage. It has a free renderman renderer to use, besides its already cool Cycles renderer. (Also vray etc)
For mindblowing VFX and general animation wizardry, there’s big H. With Houdini, you pretty much have a pipeline out of the box. Contrary to what people say, it’s is easy and cool to learn. You just have to think like a compositor who works in a node based environment. It has a free Aprentice version, a very affordable indy version and a good old perpetiual licence model.
As for modelling and texturing… I don’t know a serious modeller who doesn’t use Zbrush. But If you’re stuck in boxmodelling, there are more then enough alternatives out there, with Blender being my favorite. For texturing, you can use Zbrush along with Substance Painter/Designer for example. Modo and Cinema4D look very capable too, but I never used them.
For editors, colorists, mograph artists and compositors, it’s a no brainer. There are very capable free versions of DaVinci and Fusion from Blackmagic. And inexpensive fullfledged studio versions. All with a perpetual licence.
But the big showstopper is still interoperability. Mainly Alembic. I don’t doubt Alembic will be part of Blender in the future, and I don’t doubt it will be properly implemented. Just, as many others have said before, I hope it gets the attention it deserves to have it for the 2.8 release.