thank you! i have an idea, i think it would be cool to see some plasma (look at the ‘cycles plasma’ thread in ‘blender tests’ forum) behind the plane, like another plane was shooting at it. the node setup is in the ‘cycles plasma’ thread in the ‘blender tests’ forum. for getting a crumpled object (which you need for good plasma) i do:
add a UV shpere
add a displace, cloud tex, strength at 10
add a 3x subsurf
add another displace, cloud tex, strength back at 1
heres what it looks like:
First Question: I think having a jet engine underneath, facing down would help with the realism as you said because it is supposed to be a VTOL type vehicle.
Second Question: I’m not sure, but i could see it as any of them, maybe even a hybrid, after adding necessary attachments and weapons
I changed the direction of my render, and did something a little different… I went with a Studio HDRi for lighting, which I found on DevianArt and stepped up the Samples and the Volumetric Step Size.
Render Specs -1920x1080
-Samples: 3000
-Volumetric Max Step Size: 4608
-Heterogeneous Step Size: 0.0000001
-Limited Global Illumination
-Filter Glossy: 0.50
-Compositing Done (Glare and Blur)
-269870 Verts, 176080 Faces
-Cycles
And, for the sake of backwardness, a vintage look on a futuristic space craft After Effects x HiiDefinition SA Color Finesse Color Grades x HiiDefinition Film Grain x Vignette. Turned out great in my opinion!
Fantastic work. From design, to modeling, down to the final render, you clearly have taken time to think about what you wanted and worked to achieve that. Composition and lighting look awesome, too.
The motion blur is looking wierd. Is it cycles motionblur or the vector blur node? Are the shells rotating, or just translating? Also, it seems like they might have been keyframed too close to the rendered shot, because it looks like they just started moving and are half stationary. The bullets definitely need to be faster/ more blurred.
I like the filter effects you have put on that latest render, they make it quite dynamic and alos as if it were taken on a piece of film that has aged and degraded since the image was taken, perhaps due to being stored on another ship and subjected to high levels of cosmic rays.