Concept Fighter Jet/VTOL

thank you! i have an idea, i think it would be cool to see some plasma (look at the ‘cycles plasma’ thread in ‘blender tests’ forum) behind the plane, like another plane was shooting at it. the node setup is in the ‘cycles plasma’ thread in the ‘blender tests’ forum. for getting a crumpled object (which you need for good plasma) i do:

  1. add a UV shpere
  2. add a displace, cloud tex, strength at 10
  3. add a 3x subsurf
  4. add another displace, cloud tex, strength back at 1
    heres what it looks like:


    you can also use your muzzle flash shader. maybe this would help make the image more “interesting”

New Render - Took elements from all criticisms and made this:


(Sorry for low-res)

Hope to see some more critique, been very quiet around here lately

Hai Friend,

Good Evening,

Your Flight model is very nice and it is very attractive.
Thanks for your information…
SAP Consulting

Hi what is the main engine type, do you have air intakes

http://www.google.com/url?sa=i&source=images&cd=&docid=XinBCJy8ZDBmrM&tbnid=JAUCDnWsPn9s2M:&ved=0CAUQjBw4hwI&url=http%3A%2F%2Fwww.qualityassociates.org%2Frepository%2Fad150_takeoff_and_landing__vtol_and_unmanned_aircraft_system_american_dynamics_flight_systems_us_marines_001.jpg&ei=uTqiU9eRHdeD8gWPtICYAg&psig=AFQjCNF0XOUgKIahWA0jwNr6BVSJpigtXQ&ust=1403227193547929

This Fighter Jet uses a Jet Engine and has 4 or more Air Intakes

Are you wanting VTOL capability, you may want to put some jet output under the wing to compensate for the to forward fans.

Also what type aircraft is it escort fighter, fighter bomber, ground attack etc

First Question: I think having a jet engine underneath, facing down would help with the realism as you said because it is supposed to be a VTOL type vehicle.

Second Question: I’m not sure, but i could see it as any of them, maybe even a hybrid, after adding necessary attachments and weapons

Update:

I changed the direction of my render, and did something a little different… I went with a Studio HDRi for lighting, which I found on DevianArt and stepped up the Samples and the Volumetric Step Size.

Render Specs
-1920x1080
-Samples: 3000
-Volumetric Max Step Size: 4608
-Heterogeneous Step Size: 0.0000001
-Limited Global Illumination
-Filter Glossy: 0.50
-Compositing Done (Glare and Blur)
-269870 Verts, 176080 Faces
-Cycles

Machine Specs
-Render Time:1hr 42mins 41.15 secs
-CPU - 3.41 GHz Intel Core i7 Quad Core
-Blender 2.71
-Mac OS X


Clay Render: 1000 Samples


Feedback would be greatly appreciated, been kinda silent around here!

And, for the sake of backwardness, a vintage look on a futuristic space craft :wink: After Effects x HiiDefinition SA Color Finesse Color Grades x HiiDefinition Film Grain x Vignette. Turned out great in my opinion!


P.S
Checkout HiiDefinition (I am not affiliated with them, I just love their products)

www.Hiidefinition.com

Edit:

I added some bullets and casings flying everywhere, and a different Color Grade. Let me know what you think!

Attachments


Fantastic work. From design, to modeling, down to the final render, you clearly have taken time to think about what you wanted and worked to achieve that. Composition and lighting look awesome, too.

Thank you mrkdwvr! I’ve spent 6 months perfecting it, glad to know it paid off :wink:

Edit: Minor changes


Any more suggestions, criticisms etc.? I am considering closing this and moving it to Finished Projects, not sure

Maybe the fan ducts should be shorter and more aerodynamic, it looks like they would create large amounts of drag like that.

I agree… they seem to bulky

The motion blur is looking wierd. Is it cycles motionblur or the vector blur node? Are the shells rotating, or just translating? Also, it seems like they might have been keyframed too close to the rendered shot, because it looks like they just started moving and are half stationary. The bullets definitely need to be faster/ more blurred.

They are rotating and translating, and they have been moving for a good amount of time. I guess turning up the shutter would help?


New post changes… Dirty-Scratchy overlay for a more vintage look :wink: Let me know what you guys think!

I like the filter effects you have put on that latest render, they make it quite dynamic and alos as if it were taken on a piece of film that has aged and degraded since the image was taken, perhaps due to being stored on another ship and subjected to high levels of cosmic rays.