Blender cycles face test (work in progress)

You are right terrance8D, The glossiness is greater, Thanks!!

yeah! Roughness: 0.067; this is better


Looks good.:yes:

Moving into the Chris Jones realm.

stunning results,
how U make base color texture? is was scanned and reprojected or you made it from texture?
your wip has very nice eye shader, can You give some tips how You achieve this amazing results :wink: ?

This is seriously super impressive stuff. I am curious as to what the topology looks like your deformations seem to be coming out pretty nicely. Keep up the good work…You are inspiring me to get my ass into gear and finish off my face rig I need to learn a lot of things so that I can attempt something on this level.

As everyone else has said, this is simply amazing!

It is certainly the most realistic render of human skin that I have seen.

Have you considered revealing your techniques?

The head is a modeling and the material is made from painted procedural textures and colors in texture painting,

Now You make may day!!!
Very good job!.. Can’t wait to see final image :slight_smile:

Amazing work! I have to agree that the SSS is probably a bit high, but other than that, this is probably the most realistic human I have ever seen out of Blender.

This is absolutely amazing work. I’m loving all the detail. looks so real.

very realistic O O i’m was trying to look up on how to do textur’e like this

Thanks guys!! tutorials coming soon!:yes:

:eek::D:yes::evilgrin:

Combine that all and that’s what I thought. I’m sure someone can find a gif that describes that better.