Blender 2.6x development thread

It’s a good read this week, lot’s of exciting news and bits of information.

Hi all,

Here’s a summary of today’s topics:

  1. Blender 2.59 status
  • Release reports are all good, no showstoppers really, so not an ‘a’
    release needed (yet?)

  • OpenCollada compile fails on Linux Fedora.

  1. Blender 2.60 planing
  • Release cycle proposal approved. Thomas updates the doc.
    http://www.blender.org/bf/blencon.jpg (summary)
    (Martin Poirier amendment will be added “first week of BCon1, only
    module-owner approved fixes”)

  • FFmpeg 0.8 migration will start.

  • Pepper branch: work on sound and animation system could go in, other
    branches probably too (motion capture file import, GE animation,
    Collada work). Proposal is to give at least a week everyone time for
    code review, via online codereview:
    http://wiki.blender.org/index.php/Dev:Doc/Tools/CodeReview
    Brecht & Campbell will help too, especially when reviews lack next
    sunday.

  • Peter Schlaile’s branch on Sequencer Proxies approved, can go to trunk

  • Cycles render engine and Motion Tracking (tomato) is for 2.61.

  • Particle 2010 branch: approved. (Framing/looping feature hidden for
    now).

  • Other branches? Can people who added their branches ready here
    report if things are ready for final review?
    http://wiki.blender.org/index.php/Dev:2.6/Source/Development/Merge_And_Integration_Plan

  • Schedule proposal for current release cycle:
    BCon1 is now.
    BCon2 start: 1 sept (final targets for 2.60 defined)
    BCon3 start: 22 sept (branch mergers final)
    BCon4 start 2 oct (testbuild, fixing only)
    BCon5 start 9 oct (svn frozen, release a few days after)

  • Git discussion: we’ll happily await a proposal, with a plan for how
    and who will tackle the tasks, keep history and SCM browse, what
    consequences would be for non-git experienced developers, why not Hg,
    like that.

  1. Other projects
  • Ton reports Development Fund is reaching 1000/month. Will contact
    Jeroen Bakker to discuss OpenCL compositor project completion.

  • NVidia mailed as Siggraph follow-up, to support Mango project &
    developers with high-end cards, including Tesla. With AMD/ATI an
    appointment has been made at IBC conference Amsterdam (early
    September). Cooperation with Intel OpenGL team will be set up too.

  1. Google Summer of Code.
  • Official “Pencils down” is tomorrow! Best GSoC ever! Not every
    student is finished though, but there’s general interest to continue
    after the deadline too.

  • Students who want to get their work in 2.60 can discuss it with
    mentor how to prepare submission.

Regards,

-Ton-

http://lists.blender.org/pipermail/bf-committers/2011-August/033161.html

someone saud that New Nurbs tool would be adde din september

anyone has heard any news about this?

also for cycle
any idea if we will get added IES lamps in 2.6 ?
like in Lux or yafaray!

thanks
happy 2.5

dudes, Onion branch seems to be pretty completed. why isn’t it going to merge?
(it’s the sculpt improvements)

*omf give the Tesla to brecht then he must screencast how fast he can render with cycles :RocknRoll:

Onion is actually pretty incomplete http://lists.blender.org/pipermail/soc-2011-dev/2011-August/000356.html

But in the UV/paint tools aspect the dev seems very open to artist feedback, I think it would be good for the community to really put this through the paces.

The UV tools look very complete to me, so hopefully they will go to trunk. I think I may have read somewhere that, that part of the branch is up for merging.

It’s a shame about the sculpting improvements. If I understand we won’t see things like masking, partial mesh hiding and other great improvements until possibly 2012 (Jason mentioned a few months for it to be wrapped up).

I think a donation from the BF new donation system would be well spent on getting Jason to wrap all this up, after all it touches a lot of things in Blender which need attention, especially the texturing/ brush system.

I think Jason had some great ideas initially and it would be nice to see him, as a pretty competent coder, make them happen, preferably as a fun hobby, but I wouldn’t balk if my donation dollars were thrown his way :wink:

I think the devs should review Jason’s work so far and if it is good give him some of that development fund money to finish it

From what I’ve heard Sergey and Eman (original coder of the nurbs branch) will pick up the work on the NURBS branch soon.

I took my seat for 2.6 here :slight_smile:

That 's good news but is there any summary where they are at with these New Nurbs tools now and what’s left to do for instance
i mean we did not see anything since last Summer (Working on loft tool) so wondering what has been done and what’s left and when we can expect to get a new release SVN or added to trunk may be!

it’s been so many years we did not see anything new for Nurbs tools and so much progress has been done in this field it’s time we see some new tools and have fun !

thanks
happy 2.5

I’m most excited by the paint tools side rather than the sculpting stuff of Jason’s work in Onion.

Being able to have textured brush handling with some decent settings and getting “mypaint” brushes as well as all Nick Bishops goodness from last year will be a massive leap forward for blender texturing…

Of all the SOC projects I really hope he gets this in a state ready to merge…

is there a site that shows all the new paint options?

Quoting this for agreement. I can get by with the sculpting tools as they are at the moment, but texture painting has been seriously lacking.

Information, documentation, and videos about GSOC 2011. I do believe it’s pencils down now?

It would be nice to see all of the texture painting improvements come across. I think that the majority of it though is for Vpaint though, correct me if I’m wrong, but I don’t believe any of the painting improvements are actually working for texture painting.

EDIT: Link to Jason’s wiki; http://wiki.blender.org/index.php/User:Jwilkins

Hi students & mentors,

I spent some time making a final GSoC 2011 summary. Please check if
the info related to you is OK.

Dan Walters, Mesh editing/retopo

Jason Wikins, Sculpt/paint

  • log: ?
  • commits: 201
  • video: ?

Shuvro Sarker, UV unwrapping

Jason Hays, Weighting tools

Riakiotakis Antonis, UV/Paint Tools

Joshua Leung, Animation System Polish

Benjamin Cook, Motion Capture Tools

Sergey Sharybin, Motion/Camarea tracking

Matthias Fauconneau, Camera Tracker library improvements

Xiao Xiangquan, Improved Internationalization and Localization

Mitchell Stokes, BGE Animation improvements

Daniel Stokes, BGE bugfixing and polishing

Prabhath Jayathilake, Collada

Joerg Mueller: 3D audio

Miika Hämäläinen, Dynamic Paint

-Ton-

http://lists.blender.org/pipermail/soc-2011-dev/2011-August/000358.html

This thread will be a good to follow.

The Gsocs this year has been amazing!

http://lists.blender.org/pipermail/bf-committers/2011-August/033255.html

What about particles-2010 branch? it was “approved” last week but is missing from the 2.6 targets of this meeting…

is there any news on the new retopology tools? i can not find any videos.

and what about the New Nurbs tools which was mention in Vancouver’s meeting by Ton!

happy 2.6