It’s a good read this week, lot’s of exciting news and bits of information.
Hi all,
Here’s a summary of today’s topics:
Blender 2.59 status
Release reports are all good, no showstoppers really, so not an ‘a’
release needed (yet?)
OpenCollada compile fails on Linux Fedora.
Blender 2.60 planing
Release cycle proposal approved. Thomas updates the doc. http://www.blender.org/bf/blencon.jpg (summary)
(Martin Poirier amendment will be added “first week of BCon1, only
module-owner approved fixes”)
FFmpeg 0.8 migration will start.
Pepper branch: work on sound and animation system could go in, other
branches probably too (motion capture file import, GE animation,
Collada work). Proposal is to give at least a week everyone time for
code review, via online codereview: http://wiki.blender.org/index.php/Dev:Doc/Tools/CodeReview
Brecht & Campbell will help too, especially when reviews lack next
sunday.
Peter Schlaile’s branch on Sequencer Proxies approved, can go to trunk
Cycles render engine and Motion Tracking (tomato) is for 2.61.
Particle 2010 branch: approved. (Framing/looping feature hidden for
now).
Schedule proposal for current release cycle:
BCon1 is now.
BCon2 start: 1 sept (final targets for 2.60 defined)
BCon3 start: 22 sept (branch mergers final)
BCon4 start 2 oct (testbuild, fixing only)
BCon5 start 9 oct (svn frozen, release a few days after)
Git discussion: we’ll happily await a proposal, with a plan for how
and who will tackle the tasks, keep history and SCM browse, what
consequences would be for non-git experienced developers, why not Hg,
like that.
Other projects
Ton reports Development Fund is reaching 1000/month. Will contact
Jeroen Bakker to discuss OpenCL compositor project completion.
NVidia mailed as Siggraph follow-up, to support Mango project &
developers with high-end cards, including Tesla. With AMD/ATI an
appointment has been made at IBC conference Amsterdam (early
September). Cooperation with Intel OpenGL team will be set up too.
Google Summer of Code.
Official “Pencils down” is tomorrow! Best GSoC ever! Not every
student is finished though, but there’s general interest to continue
after the deadline too.
Students who want to get their work in 2.60 can discuss it with
mentor how to prepare submission.
But in the UV/paint tools aspect the dev seems very open to artist feedback, I think it would be good for the community to really put this through the paces.
The UV tools look very complete to me, so hopefully they will go to trunk. I think I may have read somewhere that, that part of the branch is up for merging.
It’s a shame about the sculpting improvements. If I understand we won’t see things like masking, partial mesh hiding and other great improvements until possibly 2012 (Jason mentioned a few months for it to be wrapped up).
I think a donation from the BF new donation system would be well spent on getting Jason to wrap all this up, after all it touches a lot of things in Blender which need attention, especially the texturing/ brush system.
I think Jason had some great ideas initially and it would be nice to see him, as a pretty competent coder, make them happen, preferably as a fun hobby, but I wouldn’t balk if my donation dollars were thrown his way
That 's good news but is there any summary where they are at with these New Nurbs tools now and what’s left to do for instance
i mean we did not see anything since last Summer (Working on loft tool) so wondering what has been done and what’s left and when we can expect to get a new release SVN or added to trunk may be!
it’s been so many years we did not see anything new for Nurbs tools and so much progress has been done in this field it’s time we see some new tools and have fun !
I’m most excited by the paint tools side rather than the sculpting stuff of Jason’s work in Onion.
Being able to have textured brush handling with some decent settings and getting “mypaint” brushes as well as all Nick Bishops goodness from last year will be a massive leap forward for blender texturing…
Of all the SOC projects I really hope he gets this in a state ready to merge…
Information, documentation, and videos about GSOC 2011. I do believe it’s pencils down now?
It would be nice to see all of the texture painting improvements come across. I think that the majority of it though is for Vpaint though, correct me if I’m wrong, but I don’t believe any of the painting improvements are actually working for texture painting.