I don’t think that analogy fits: If I want to make games for a particular platform, the fact that I want to, and the method by which I could is fairly clear in advance. Games are not nearly as predictable (as I’m sure you know).
A game can (and usually does) evolve throughout development, many times.
In the same way, if you start a project thinking that there will be some way to protect your assets from users and complete the entire thing, only to find out there isn’t such a mechanism in place, you could feel like you wasted your time
And how would you feel if your game evolved into something that an existing mechanism is ill-suited to protect? I imagine that would also feel like a giant waste of time, especially if “protection” was one your reasons for selecting that engine, as opposed to something that was maybe easier to use, but that would require you to devise your own protection scheme (which, ironically, you now have to provide yourself, even with an engine that lists “protection” as a feature).
With a high level of certainty, planning far ahead makes a lot of sense. However, in uncertain circumstances (which dominate game development), I think it’s largely a waste of time.
As for spin-offs / mods / etc. supporting it, yeah, sure, more talk about your game’s good. However, there’s also the very real possibility of someone grabbing your stuff and using it for their own game. This is especially possible for .blend files where everything’s there - the animations, the rigs, the meshes. It’s all set up and ready to be appended into another project.
There is also the very real possibility that a plane will crash on your head.
Plenty is possible, but relevance is largely a function of probability.
It’s highly unlikely that someone will rip your assets to use in their own commercial game, but if they do, you have automatic copyright over your IP, so you can take legal action. Although, if you find anyone using your work, I think you’ll mostly find people making non-commercial fan games, which is just free advertising for you, so …
I think for many, time would be better spent actually trying to finish something, instead of fantasizing about how awesome their game will be, and how they must find ways to protect it from all those people who will naturally want to steal it.