This is a template, not a tutorial. If you can’t figure out how it all works, it most probably means that you should not start out with an FPS on your first try.
However, that doesn’t mean you can’t ask questions about the template in the forums.
I was thinking about you when I published this. Thanks.
You don’t have to give me credit, feel free to use everything, for anything.
The only thing I ask is: If you ever add new features, make improvements to the template, send me a .blend, so that I can keep it updated to everyones benefit.
On the “viewer” object, modify the “mousefilter” property. Higher = less/no falloff (try small increments of 0.05)
Thanks for the plug to the sticky.
Heh, that game…man was I green.
As easy as blender seemingly makes it, making a complete game is still no small task (even when you know alot). Making a “good” game is even harder. It’s much easier to help others with specific issues, and make small demos like these.
I’m not working on anything now. There are a few projects I started in the past, but they were ditched because I would always come to some limitation that would prevent me from making the game my way.
The reason that you don’t hear about my projects is because I only post stuff when it’s finished for the better part. I don’t want to spam the forums with a “Project Announcment”, and then run 16 pages of updates for the next 7 months.
Thanks, that should solve the problems RagingChaos66 seems to have. (I hope)
Everyone>
Thank you for all your compliments. Your opinions mean alot to me, and I’m glad that you approve.