In what way?
Making new BDX types for each concept and class in LibGDX (light, joystick, etc) seems logical.
For the LibGDX types that actually make sense in the BDX simulation model, yes. We should also try our best to make a better API, instead of just simple wraps (in many cases, we’ll actually have to do that, because many LibGDX types don’t fit directly/elegantly into the existing BDX architecture.
It’s important that we discuss the benefits and drawbacks of each API addition, before we just start pushing-in whatever comes to mind.
Quality over quantity is a good mantra to follow.
Should we could have a list of planned features or goals to implement / add?
Until we reach a stable beta, I don’t think we should add any new features, and so, I don’t think a “roadmap” makes sense at this point; It’s important to get the stuff that’s already there working properly, and well documented, before we potentially make more work for ourselves.
If you want to make a Joystick input (or maybe “Gamepad” would be more relevant naming?) you can definitely do that, but just don’t make that PR (Pull Request) until 0.1.0 (beta).
I tried a simple HTML build earlier today using “gradlew html:superDev”, and after downloading additional files, the build failed
Ok, when you can, make an issue.
I’d like to add images to tutorials to assist visually, but there’s no such functionality exposed on a base level for Github contributors; would you mind if I opened an issue to put images in, Goran?
Markdown syntax doesn’t work? I mean:
![image.png](http://ulr.to/image.png)
I’m pretty sure that should work for any github account.
Either way, I don’t think this is an issue I could close, because it’s about github features, not BDX … Maybe I misunderstood what you meant.
Yeah, that’s exactly what I was thinking.
And another question (hope it’s not to much): will GLSL be supported, sometime in the future?
The existing LibGDX pipeline supports custom shaders, but their Material concepts (the methods by which they feed data to shaders) may not align all that well with a “compositor-like” approach that I have in mind.
It should be possible to work something out, but I don’t plan to focus on that until we’re well on our way to 1.0.0.