This is very interesting. First, everyone should read this original article.
(Maya is not as expensive as I thought. I might even look into the educational version.)
Maya (new) - $3700
Maya (upgrade) - $2600 (for all the way back to Maya 2009)
Maya Subscription
$130-$190 (depending upon sub length)
A subscription is equivalent to buying Maya every 30 months or upgrading every 24 (roughly). They are not getting rid of perpetual licenses, not yet anyway.
The bottom line is that Autodesk wants to make MORE money on licensing. But, it looks like most people will be saving money with the subscription licensing, thus decreasing revenue. Either Autodesk’s math is bad or they intend to kill the perpetual licenses once enough people have started using the subscriptions.
When that happens, only frequent users who upgrade infrequently will be paying more. I expect those users to be smaller studios and freelancers. I don’t see that revenue being enough to compensate for how much money many (if not most) users will save (such as large studios who keep current versions).
Many of those smaller studios and freelancers could be forced to close or switch to other (more affordable) products if prices get too high. Blender may not be production-ready for big studios, but a smaller studio or freelancer may find it to be an acceptable alternative to going out of business. Moreover, Blender could get up to speed very quickly if a considerable group of studios were funding and/or developing it to be production-ready.
Regardless, I am more interested in that graph. I have not found an obvious reason for the decline in net profits despite increasing revenue. I was looking here for a few minutes (I may have missed something), and ADSK’s CAFR for 2013 does not seem to be available yet. I expect that the decline is from acquiring some companies. If that’s the case, I don’t know why they are acting like they have to get revenue back up. It sounds like an excuse to promote the decisions they have already made (possibly by ignorance).
Lastly, Autodesk attributes the recent increased revenue to the subscription service and the announcement of discontinuing upgrades, but it is probably due to Inventor finally maturing as a powerful CAD program for engineering (It went from a “toy” to AMAZING). Autodesk’s “Media and Entertainment” programs are losing revenue and are a small fraction of their income; the increased revenue is from engineering software.
I find it most interesting that Autodesk has been steadily losing income from their media and entertainment software.