Here are wireframes with the clay or shaded render:
Because of dense meshes and depth, the wireframes of meshes at the back are barely noticeable. But I will be posting wireframes and viewports from different locations and angles.
-Jonathan
Here are wireframes with the clay or shaded render:
Because of dense meshes and depth, the wireframes of meshes at the back are barely noticeable. But I will be posting wireframes and viewports from different locations and angles.
-Jonathan
Some street blocks away from the original camera position:
From the opposite direction, from Acropolis:
-Jonathan
A test render I did about 2-3 days before finishing the project:
Another test render, this time testing the lighting and some depth of field:
It is propably my second test render, where I flipped the olive tree. I liked the lighting in this one, but I found that it didn’t suited this project.
-Jonathan
Another test render, which was towards the finishing of the project:
Overall olive tree:
A closer look at the bottom with the road and the cracks (the textures are a little low-resolution):
Some close-ups:
-Jonathan