Arctic alive - works in progress

It looks like normal maps baked into colors to me (for the global illumination feel), I don’t think it needs any more detail in textures.

I really like your “kinematified” animations , one of the few blender games that got the animation transitions right (or atleast managed to work on them). Keep it up!

There is still texture mud


It would be kind of cool if the clock matched the player’s computer clock

Looks like an interesting game…keep up, great work!!

brilliant!

It would be kind of cool if the clock matched the player’s computer clock

The game time should be faster than in reality.

Smooth transition of music in locations

dress_blouse






Nice music changes! They sound really organic and smooth, and the music’s really atmospheric and “creepy”.

How did you accomplish the smooth music change?
Any tricks how to do it?

How did you accomplish the smooth music change?
Any tricks how to do it?


        if music_list != []:
            GD['music'] = music_list[0]['music']
        else:
            GD['music'] = ''
        for ob in cont.actuators:
            if ob.name[0:6] == 'music_':
                if ob.volume > 0.0:
                    cont.activate(ob)
                else:
                    cont.deactivate(ob)
                if ob.name[6:] == GD['music']:
                    if ob.volume < 0.5:
                        ob.volume += 0.0025
                else:
                    if ob.volume > 0.0:
                        ob.volume -= 0.0025

Thanks a lot!

Part of the simulator


States




That’s pretty cool, but I think you could simplify it considerably. It seems like it’s just too much to watch and keep track of effectively in-game unless everything goes down rather slowly. I’d say something like:

Health
Energy (Sleep)
Stress
Hunger
Thirst
Waste

Although I don’t know all of the states you’ve presented, or the abilities to replenish those states.

Also you could represent the GUI in other way so it doesn’t look like The Sims.

Great work, keep it up!

This game looks fantastic so far. Nice touch running Ubuntu on the laptop. Where did you learn how to incorporate ragdoll physics into the game? (Just to save me the trouble of digging around for it myself :wink:

Good job on the character. If I could change anything, though, I would change the character’s normal facial expression.

dress blouse

It seems like it’s just too much to watch and keep track of effectively in-game unless everything goes down rather slowly

Maybe.

Where did you learn how to incorporate ragdoll physics into the game?

http://www.blender.org/documentation/blender_python_api_2_71_release/

Translator translates badly long sentences, so I’ll be brief.

AA - attack LMMS