No I dont, i freelance 3d rendering for Interiors, POP Displays, Exhibitions and Events. Its just my hobby, with the hopes that one day if i can make a complete game, i could make a living off of it.
that sounds great. i think if this game goes well, you can make money from it. I study game designing but my focus is more on visual art and sound engineering. I pick BGE to make my own games because it is kinda userfriendly and there is a community like this where i can ask. A relative big part of logics in my games are made through support of this forum.
This looks so nice and clean. bReally good design work Menus and level look great. Keep it up!
The only thing for me letting it down is the player model. Fair enough that you want to keep a solid colour, but maybe improve the actual model/animations a tiny bit would do this game wonders.
Regards
Alan
I think the player model looks great. It’s not high poly but it really doesn’t need to be.
Are you using matcaps for your arena textures?
Like this:
Thanks cypher2012! I agree with you on the animation part. There is still more to go and tweaking the actions so its more fluid. the problem with this is, i don’t know why blender keeps freezing actions thou. Sometimes it will run perfectly fine with no hiccup, and other times it would freeze while changing actions. I fear the more actions i put in the more problems it will have. I’ve always wanted to create a shooter with solid lowpolygon characters, since i believe Stick Death Theatre came out.
Smoking_mirror for my arena textures, I simply baked a the shadows and AO onto a white material, and then mixed a matcap texture to create a reflection effect.