2 Player Game - Need community for level creation

I am not dictating, I am telling my strict opinion. I didn’t say that BRS can’t make it different…

Yeah I guess you´re right, there has been some people already saying this. I´m gonna change the character models and try to come up with something more detailed. I´m a little out of ideas right now though :D.
I wouldn´t mind if you give me some inspiration.

Transparent, halographic creatures with human-shaped body.
Robots similar to the one which you used in next-gen demo.
Humans, just humans. Maybe with kinda stylish clothes.
Cartoonish creatures, something that doesn’t look real, but with realistc shaders on them to fit the environment.
A slime balls or something like that which slide around.
Some spider-type robots.
Small kittens with soft fur…:smiley:

Hey Man nice project you got there keep it up its a great game indeed,
hey man i ah thought that maybe you’d help me by referring me to any
tutorials or ways of setting up a 2 player split-screen mode because it seems
that it might be good if i try it out in my SR a whole new world 2 project.

i really think that 2 player split-screen is a good idea aswell when it comes to
Blender Racing Games !!! anyway dont forget to respond on my thread.

:yes::yes:


Created some new charaters for the game! What do you think of them?

Nice, they fit the style of the game.

wow they look really cool :smiley: i like the artstyle :slight_smile:

I like this game very much, since you start to develop it in 2013

Thanks a lot! This game has come a long way, and there´s still more to do!

I love them!! :wink:

Maybe you can some floating legs or something like that

No they are rolling around with their weels. No need for feet :smiley:

Looking good. I love the grphics.

Damn bro I’m starting to see that its getting intense with your
project man. Nice job though.

Starting to pick this back up. Hopefully I can get a big release out pretty soon.
Is anybody interested in creating a level for the game and testing out how easily the implementation works?

Blendfile (open with Blender 2.77)
and another link if the first one doesn´t work
here is the blend file with only one map, to keep the file size smaller.
Instructions are in the blendfile.
Level creation should be quite easy and a lot of fun!
Be sure to have a look at it, and tell me if my idea works.
Hopefully we can get some awesome community made levels that way.

There´s a lot of content already:
-Powerups (Which need minor fixing)
-Jumppads (ultimate fun)
-Boxes (hide and sneak like a boss)
-Mines (catch the other player of guard)
-Enemy robots (just something to shoot at)
-Camos (make your gun look ultra fancy)

The menu is also working, and game settings can be changed there: player health, respawn time, etc…
Overall menu design needs a lot of rework though.

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I have a very good feeling about your project man , compared to the way you first started out man. Nice work man im really looking forward to your Game in the future. Oh and by the way Nice char’s man keep it up man.

If I get some free time I may make a level…
Sigh, wish I had some free time, but instead I’ve got 2 kids. :slight_smile:

currently making a map for another project with my team. would you want to use that for yours as well? textures, and model permissions would still belong to me/y group, but your welcome to use it in your game if you want when it’s finished.

uhh… I have a problem downloading from magneta, I have a bad ping with the website and it downloads sooo slow :frowning:
can you post another alternative link to download from different host?

Thanks for all your comments. Looking forward to see some stuff from you. I will try to provide another downloadlink.
Also concerning levels: It´s quite important all the levels are balanced for 2 Player Gameplay. So both sides have to have the same oportunities.
@Scalia: If you think the map you create would fit my game, I´d be happy to have a look at it :D.

EDIT: Here´s the new Link: https://drive.google.com/open?id=0ByDt8v1U-NO0WFpleENkOWhOSGs

here’s what i’ve got so far… the textures are just place holder

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