Translucency GLSL

Hello, I wanted to share with you a shader I’ve ported in bge to simulate translucency of leaves.


Attachments

translucency.blend (3.88 MB)

Really cool. However it removes lighting when adding lights.

sounds like you may have to use some of the other glsl to it like HG1’s work, to get the lamps into it from your scene.

I haven’t looked at HG1’s work, I’ll look it up. Would be cool if the translucency casts refracted/colored transparent shadows. Either way it’s good to see someone working on translucency for the GE. Thank you BluePrintRandom.